Player Matchup

Hera
Hera
Faze_Joaco91
Hera
Level 88
God Stats
15W - 11L
1,585 SR
Queue Stats
269W - 288L
1,412 Elo+
Solo
Loki
Loki
NigaglioniWrath
Loki
Level 61
God Stats
12W - 11L
1,476 SR
Queue Stats
139W - 146L
1,457 Elo+
Party 2
Khepri
Khepri
Tortilla Ted487
Khepri
Level 80
God Stats
7W - 4L
1,645 SR
Queue Stats
50W - 47L
1,463 Elo+
Solo
Izanami
Izanami
Zerrken
Izanami
Level 142
God Stats
4W - 4L
1,565 SR
Queue Stats
46W - 56L
1,366 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
supergamer1358
Morgan Le Fay
Level 24
God Stats
1W - 3L
1,435 SR
Queue Stats
3W - 4L
1,337 Elo+
Party 2
Team Averages
Level 79
1,541 SR
1,407 Elo+

VS

Team Averages
Level 77
1,477 SR
1,396 Elo+
Yemoja
Yemoja
 
Yemoja
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Bored-Gamer0401
Cthulhu
Level 33
God Stats
21W - 15L
1,577 SR
Queue Stats
92W - 114L
1,352 Elo+
Party 3
Bastet
Bastet
DeCayed94
Bastet
Level 66
God Stats
5W - 5L
1,481 SR
Queue Stats
124W - 132L
1,426 Elo+
Party 1
Olorun
Olorun
Skiilz_xo
Olorun
Level 68
God Stats
7W - 7L
1,340 SR
Queue Stats
389W - 414L
1,348 Elo+
Party 1
Neith
Neith
ases200218
Neith
Level 100
God Stats
8W - 10L
1,488 SR
Queue Stats
106W - 110L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 6
8,341
491
11,985
7,380
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 7 / 5
6,969
410
7,112
12,479
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 4 / 6
7,232
425
4,601
13,528
10,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Zerrken
Izanami
14
11 / 4 / 1
9,358
550
13,580
10,682
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
supergamer1358
Morgan Le Fay
11
1 / 5 / 0
6,744
397
3,851
8,554
6,136
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 3 / 7
8,033
473
3,699
16,590
14,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 1 / 4
8,815
519
4,906
9,369
7,932
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
DeCayed94
Bastet
17
12 / 1 / 8
10,807
636
13,585
15,706
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Skiilz_xo
Olorun
15
3 / 3 / 5
8,895
523
7,300
13,528
4,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
12
5 / 5 / 6
8,306
489
10,080
12,490
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
13
Kills
23
23
Deaths
13
18
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
3
7
1.5
W
2
1
4
4
W
Bastet
DeCayed94
Bastet
12
1
8
16
L
0
3
6
1
L
0
7
5
0.36
W
Olorun
Skiilz_xo
Olorun
3
3
5
1.83
L
1
4
6
1
L
Izanami
Zerrken
Izanami
11
4
1
2.88
W
Neith
5
5
6
1.6
L
Morgan Le Fay
supergamer1358
Morgan Le Fay
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,129
Damage
39,570
52,623
Taken
67,683
26,460
Mitigated
36,192
11,276
Healing
29,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,699
328
2,062
5,712
16,590
14,143
436
4,393
12,093
25,606
0
W
4,906
323
0
2,361
9,369
7,932
358
3,262
6,107
43,375
0
W
Bastet
DeCayed94
Bastet
13,585
4,141
0
7,627
15,706
5,618
0
2,977
12,543
0
81,146
L
11,985
2,210
0
1,369
7,380
2,310
69
3,141
4,239
59,997
0
L
7,112
1,542
0
4,040
12,479
3,311
0
2,944
9,535
0
34,778
W
Olorun
Skiilz_xo
Olorun
7,300
4,003
427
6,337
13,528
4,900
798
6,672
6,480
64,816
0
L
4,601
292
126
3,108
13,528
10,873
291
4,037
9,491
20,846
0
L
Izanami
Zerrken
Izanami
13,580
7,853
0
713
10,682
3,830
356
2,051
8,631
0
55,727
W
Neith
10,080
5,246
0
4,476
12,490
3,599
1,428
2,745
9,735
0
35,372
L
Morgan Le Fay
supergamer1358
Morgan Le Fay
3,851
560
0
1,920
8,554
6,136
0
3,789
4,765
28,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,644
Gold Earned
44,856
344
Minions Killed
424
0
Camps Cleared
0
1,513,260
Distance Traveled
1,536,686
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,033
473
40
2
0
304,235
0
W
Cthulhu
8,815
519
88
5
0
321,839
1
W
Bastet
10,807
636
110
6
0
323,031
0
L
Hera
8,341
491
119
7
0
313,161
3
L
Loki
6,969
410
64
4
0
332,856
3
W
Olorun
8,895
523
128
8
0
290,814
2
L
Khepri
7,232
425
18
1
0
322,493
1
L
Izanami
9,358
550
97
6
0
301,538
4
W
Neith
8,306
489
58
3
0
296,767
6
L
Morgan Le Fay
6,744
397
46
3
0
243,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role