Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ChaoticLava
Ah Muzen Cab
Level 87
God Stats
6W - 0L
1,894 SR
Queue Stats
84W - 83L
1,512 Elo+
Party 1
Atlas
Atlas
Crayquaza
Atlas
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 9L
1,755 Elo+
Party 1
Hercules
Hercules
ShakeShaxx
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
2,074 Elo+
Party 1
Team Averages
Level 37
1,631 SR
1,780 Elo+

VS

Team Averages
Level 59
1,515 SR
1,514 Elo+
Ares
Ares
DdyZakurai
Ares
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,533 Elo+
Party 2
Ra
Ra
DodoDingus
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,488 Elo+
Party 2
Jing Wei
Jing Wei
ProtoPyre
Jing Wei
Level 55
God Stats
1W - 2L
1,544 SR
Queue Stats
7W - 9L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ChaoticLava
Ah Muzen Cab
14
9 / 1 / 10
9,583
799
14,383
8,347
3,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Crayquaza
Atlas
13
5 / 2 / 10
8,676
723
8,475
9,695
4,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
ShakeShaxx
Hercules
13
5 / 0 / 14
9,327
777
6,493
9,755
9,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
8,073
673
7,714
15,153
16,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 9 / 0
6,523
544
2,028
9,236
3,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ProtoPyre
Jing Wei
10
1 / 4 / 1
6,897
575
4,771
9,014
2,665
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
19
Kills
2
3
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ChaoticLava
Ah Muzen Cab
9
1
10
14
W
Atlas
Crayquaza
Atlas
5
2
10
5
L
1
6
2
0.33
L
0
9
0
0
L
Jing Wei
ProtoPyre
Jing Wei
1
4
1
0.38
W
Hercules
ShakeShaxx
Hercules
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,351
Damage
14,513
27,797
Taken
33,403
17,150
Mitigated
22,652
6,493
Healing
1,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ChaoticLava
Ah Muzen Cab
14,383
6,266
0
1,269
8,347
3,307
1,851
3,534
4,813
0
59,146
W
Atlas
Crayquaza
Atlas
8,475
2,111
0
707
9,695
4,473
0
3,739
5,956
21,889
0
L
7,714
124
0
1,293
15,153
16,283
0
3,073
11,772
13,590
0
L
2,028
473
203
320
9,236
3,704
0
2,106
6,880
18,366
0
L
Jing Wei
ProtoPyre
Jing Wei
4,771
3,771
0
0
9,014
2,665
0
2,558
6,276
0
16,540
W
Hercules
ShakeShaxx
Hercules
6,493
1,988
761
3,756
9,755
9,370
236
3,386
6,369
0
14,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,586
Gold Earned
21,493
144
Minions Killed
88
11
Camps Cleared
0
680,122
Distance Traveled
527,060
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,583
799
98
8
2
229,295
3
W
Atlas
8,676
723
27
2
6
199,033
1
L
Ares
8,073
673
16
1
0
194,689
4
L
Ra
6,523
544
38
3
0
149,873
0
L
Jing Wei
6,897
575
34
3
0
182,498
2
W
Hercules
9,327
777
19
2
3
251,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role