Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
jccamden
Gilgamesh
Level 106
God Stats
1W - 3L
1,745 SR
Queue Stats
67W - 64L
1,530 Elo+
Party 1
Team Averages
Level 127
1,582 SR
1,510 Elo+

VS

Team Averages
Level 88
1,407 SR
1,352 Elo+
Merlin
Merlin
GH0STCYPHER
Merlin
Level 84
God Stats
6W - 16L
1,367 SR
Queue Stats
141W - 208L
1,341 Elo+
Party 2
Atlas
Atlas
KiD_aOnIc
Atlas
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 73L
1,415 Elo+
Party 2
Pele
Pele
VongolaXXII
Pele
Level 63
God Stats
8W - 17L
1,353 SR
Queue Stats
120W - 173L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
10 / 2 / 5
9,099
827
10,596
8,362
3,934
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
 
Tiamat
12
0 / 1 / 18
8,388
763
5,705
5,570
4,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
jccamden
Gilgamesh
13
9 / 0 / 7
8,621
784
8,321
8,904
5,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 7 / 2
6,608
601
4,294
8,499
2,352
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
KiD_aOnIc
Atlas
8
0 / 5 / 0
5,853
532
2,988
11,727
7,205
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 7 / 1
6,857
623
3,346
8,311
2,369
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
19
Kills
1
3
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
10
2
5
6.25
W
Tiamat
 
Tiamat
0
1
18
9
L
Merlin
0
7
2
0.14
L
Atlas
KiD_aOnIc
Atlas
0
5
0
0
L
1
7
1
0.21
W
Gilgamesh
jccamden
Gilgamesh
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,622
Damage
10,628
22,836
Taken
28,537
14,589
Mitigated
11,926
9,448
Healing
1,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,596
4,131
345
2,471
8,362
3,934
740
2,669
5,693
0
29,191
W
Tiamat
 
Tiamat
5,705
135
797
2,435
5,570
4,728
334
1,673
3,897
20,058
0
L
Merlin
4,294
586
401
338
8,499
2,352
0
2,998
5,253
16,452
0
L
Atlas
KiD_aOnIc
Atlas
2,988
1,468
0
435
11,727
7,205
0
2,591
8,773
7,745
0
L
3,346
1,447
186
630
8,311
2,369
0
1,571
6,631
0
13,018
W
Gilgamesh
jccamden
Gilgamesh
8,321
2,335
0
3,400
8,904
5,927
192
3,314
5,590
3,487
15,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,108
Gold Earned
19,318
110
Minions Killed
62
7
Camps Cleared
2
626,435
Distance Traveled
502,725
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,099
827
39
4
4
205,220
1
W
Tiamat
8,388
763
36
3
3
205,568
1
L
Merlin
6,608
601
37
3
0
138,594
1
L
Atlas
5,853
532
8
1
1
175,847
1
L
Pele
6,857
623
17
2
1
188,284
1
W
Gilgamesh
8,621
784
35
3
0
215,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role