Player Matchup

Sun Wukong
Sun Wukong
CherryRen
Sun Wukong
Level 46
God Stats
7W - 8L
1,453 SR
Queue Stats
110W - 130L
1,485 Elo+
Party 1
Loki
Loki
Platabush
Loki
Level 69
God Stats
0W - 5L
1,546 SR
Queue Stats
160W - 184L
1,474 Elo+
Party 1
Hou Yi
Hou Yi
RevMKII
Hou Yi
Level 48
God Stats
1W - 2L
1,377 SR
Queue Stats
97W - 126L
1,457 Elo+
Party 1
Ymir
Ymir
ThatGamerBro
Ymir
Level 48
God Stats
20W - 25L
1,494 SR
Queue Stats
114W - 120L
1,445 Elo+
Party 1
Agni
Agni
tinyturtle1111
Agni
Level 87
God Stats
0W - 1L
1,341 SR
Queue Stats
94W - 111L
1,451 Elo+
Party 1
Team Averages
Level 60
1,442 SR
1,462 Elo+

VS

Team Averages
Level 80
1,503 SR
1,509 Elo+
Atlas
Atlas
CT Clipz
Atlas
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 137L
1,542 Elo+
Party 2
Bacchus
Bacchus
ClouDed_Tomb
Bacchus
Level 86
God Stats
7W - 3L
1,673 SR
Queue Stats
96W - 118L
1,458 Elo+
Party 3
Artemis
Artemis
The25thBaam91
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
fugitave
Bastet
Level 46
God Stats
1W - 2L
1,280 SR
Queue Stats
95W - 115L
1,461 Elo+
Party 3
Zeus
Zeus
xGhostGangx
Zeus
Level 107
God Stats
10W - 4L
1,565 SR
Queue Stats
176W - 155L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CherryRen
Sun Wukong
16
0 / 1 / 0
9,182
510
8,809
12,961
10,764
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
13
1 / 4 / 0
8,023
446
5,238
12,590
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
RevMKII
Hou Yi
14
4 / 3 / 2
8,388
466
7,000
9,934
3,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 4
8,159
453
7,442
11,226
12,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 0
7,282
405
5,894
8,398
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CT Clipz
Atlas
17
2 / 0 / 0
9,240
513
7,769
13,972
12,442
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
ClouDed_Tomb
Bacchus
13
1 / 0 / 3
7,916
440
5,165
11,291
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
11
0 / 6 / 0
6,743
375
2,889
8,762
2,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
fugitave
Bastet
16
6 / 0 / 4
9,544
530
9,311
11,228
3,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 1 / 5
9,900
550
11,221
9,490
3,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
7
Kills
15
15
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
CT Clipz
Atlas
2
0
0
2
L
Sun Wukong
CherryRen
Sun Wukong
0
1
0
0
W
Bacchus
ClouDed_Tomb
Bacchus
1
0
3
2.5
L
Loki
1
4
0
0.25
L
Hou Yi
RevMKII
Hou Yi
4
3
2
1.67
L
2
1
4
4
W
Artemis
0
6
0
0
W
Bastet
fugitave
Bastet
6
0
4
8
L
0
6
0
0
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,383
Damage
36,355
55,109
Taken
54,743
33,091
Mitigated
33,850
10,367
Healing
21,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
CT Clipz
Atlas
7,769
2,462
0
7,786
13,972
12,442
0
0
13,972
64,236
0
L
Sun Wukong
CherryRen
Sun Wukong
8,809
2,378
0
3,052
12,961
10,764
0
7,402
5,559
0
77,489
W
Bacchus
ClouDed_Tomb
Bacchus
5,165
420
0
3,090
11,291
11,340
196
3,851
7,376
29,773
0
L
Loki
5,238
839
0
4,734
12,590
3,909
0
4,055
8,271
0
61,939
L
Hou Yi
RevMKII
Hou Yi
7,000
3,408
0
1,015
9,934
3,739
957
4,113
5,778
0
50,636
L
7,442
1,659
0
1,346
11,226
12,154
0
2,722
8,422
35,618
0
W
Artemis
2,889
1,058
0
1,312
8,762
2,543
436
2,559
6,203
0
22,416
W
Bastet
fugitave
Bastet
9,311
2,880
0
4,905
11,228
3,997
0
3,233
7,831
0
58,422
L
5,894
223
0
220
8,398
2,525
0
5,003
2,924
34,670
0
W
11,221
1,959
79
4,042
9,490
3,528
0
3,123
6,025
66,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,034
Gold Earned
43,343
475
Minions Killed
420
0
Camps Cleared
0
1,633,155
Distance Traveled
1,691,982
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,240
513
112
6
0
336,690
5
L
Sun Wukong
9,182
510
147
8
0
340,296
7
W
Bacchus
7,916
440
32
2
0
322,729
1
L
Loki
8,023
446
97
5
0
332,345
5
L
Hou Yi
8,388
466
102
6
0
316,416
4
L
Ymir
8,159
453
50
3
0
332,250
2
W
Artemis
6,743
375
47
3
0
311,679
0
W
Bastet
9,544
530
116
6
0
372,978
4
L
Agni
7,282
405
79
4
0
311,848
1
W
Zeus
9,900
550
113
6
0
347,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role