Player Matchup

Ah Puch
Ah Puch
Platinum IV
ColonelCream
Ah Puch
Platinum IV
Level 144
God Stats
1W - 0L
1,584 SR
Queue Stats
418W - 405L
1,563 MMR
Solo
Ares
Ares
Gold III
Genje
Ares
Gold III
Level 125
God Stats
4W - 2L
1,601 SR
Queue Stats
84W - 85L
1,531 MMR
Party 1
Hachiman
Hachiman
Gold III
JфZZ
Hachiman
Gold III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 72L
1,572 MMR
Party 1
Camazotz
Camazotz
Gold III
Sub2CoRdiie
Camazotz
Gold III
Level 87
God Stats
2W - 1L
1,672 SR
Queue Stats
36W - 25L
1,817 MMR
Party 2
Achilles
Achilles
Silver II
Waffleman24680
Achilles
Silver II
Level 156
God Stats
1W - 0L
1,727 SR
Queue Stats
11W - 8L
1,445 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,617 SR
1,586 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,568 SR
1,586 MMR
Bakasura
Bakasura
Gold II
GodSlayer1113
Bakasura
Gold II
Level 124
God Stats
2W - 6L
1,507 SR
Queue Stats
163W - 154L
1,615 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
NatSlayer
Cthulhu
Platinum IV
Level 153
God Stats
1W - 2L
1,534 SR
Queue Stats
619W - 616L
1,599 MMR
Solo
Hel
Hel
Gold III
Phrosti
Hel
Gold III
Level 121
God Stats
1W - 3L
1,657 SR
Queue Stats
62W - 62L
1,604 MMR
Solo
Hercules
Hercules
Gold I
WingsFromNature
Hercules
Gold I
Level 118
God Stats
5W - 5L
1,554 SR
Queue Stats
587W - 571L
1,562 MMR
Solo
Cupid
Cupid
Platinum III
hadesofuw
Cupid
Platinum III
Level 108
God Stats
22W - 19L
1,589 SR
Queue Stats
203W - 202L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ColonelCream
Ah Puch
19
5 / 7 / 20
13,111
570
26,261
12,769
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
Genje
Ares
18
7 / 5 / 20
12,744
554
10,751
18,544
20,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
JфZZ
Hachiman
19
4 / 6 / 9
12,264
533
17,768
20,205
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
Sub2CoRdiie
Camazotz
20
15 / 4 / 11
13,933
606
22,099
20,771
8,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
19
4 / 4 / 10
12,164
529
13,393
19,941
15,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ZeusTiamatArtioOlorun

VS

Bans
BastetSolMulanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GodSlayer1113
Bakasura
19
13 / 7 / 3
12,762
555
18,231
23,173
10,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
NatSlayer
Cthulhu
14
2 / 8 / 11
9,893
430
10,781
25,562
20,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
17
7 / 8 / 9
11,292
491
9,186
21,843
8,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
14
0 / 6 / 5
9,781
425
7,927
24,834
17,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
hadesofuw
Cupid
18
4 / 6 / 4
11,744
511
14,331
20,894
7,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
58
35
Kills
26
26
Deaths
35
70
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ColonelCream
Ah Puch
5
7
20
2.14
W
Ares
Genje
Ares
7
5
20
3.4
L
Bakasura
GodSlayer1113
Bakasura
13
7
3
2.07
W
Hachiman
JфZZ
Hachiman
4
6
9
1.42
L
Cthulhu
NatSlayer
Cthulhu
2
8
11
0.94
L
Hel
7
8
9
1.44
W
Camazotz
Sub2CoRdiie
Camazotz
15
4
11
5.13
W
Achilles
4
4
10
2.25
L
Hercules
0
6
5
0.42
L
Cupid
hadesofuw
Cupid
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,272
Damage
60,456
92,230
Taken
116,306
54,926
Mitigated
63,879
30,088
Healing
35,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ColonelCream
Ah Puch
26,261
1,483
0
2,950
12,769
3,973
608
4,574
7,350
97,358
0
W
Ares
Genje
Ares
10,751
535
0
4,218
18,544
20,786
0
5,543
12,407
33,709
0
L
Bakasura
GodSlayer1113
Bakasura
18,231
10,802
0
6,027
23,173
10,537
1,951
8,271
14,604
0
82,074
W
Hachiman
JфZZ
Hachiman
17,768
11,222
0
8,110
20,205
6,126
3,053
3,506
16,226
0
106,487
L
Cthulhu
NatSlayer
Cthulhu
10,781
516
1,234
3,055
25,562
20,539
0
10,042
15,447
34,261
0
L
Hel
9,186
845
4,919
7,390
21,843
8,173
235
10,609
11,182
58,152
0
W
Camazotz
Sub2CoRdiie
Camazotz
22,099
4,663
0
10,509
20,771
8,320
1,919
7,119
12,928
0
107,223
W
Achilles
13,393
2,926
0
4,301
19,941
15,721
627
2,606
15,055
10,383
64,250
L
Hercules
7,927
1,452
0
6,679
24,834
17,401
109
6,492
17,703
5,475
45,374
L
Cupid
hadesofuw
Cupid
14,331
8,389
427
5,747
20,894
7,229
1,157
3,749
17,093
0
84,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,216
Gold Earned
55,472
575
Minions Killed
523
0
Camps Cleared
0
2,266,277
Distance Traveled
2,147,063
40
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,111
570
153
7
0
412,340
8
W
Ares
12,744
554
28
1
0
489,531
9
L
Bakasura
12,762
555
141
6
0
487,334
4
W
Hachiman
12,264
533
152
7
0
375,570
5
L
Cthulhu
9,893
430
37
2
0
430,541
11
L
Hel
11,292
491
99
4
0
423,618
3
W
Camazotz
13,933
606
118
5
0
520,623
10
W
Achilles
12,164
529
124
5
0
468,213
8
L
Hercules
9,781
425
97
4
0
427,502
5
L
Cupid
11,744
511
149
6
0
378,068
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role