Player Matchup

Medusa
Medusa
IceDragon807
Medusa
Level 146
God Stats
2W - 0L
1,759 SR
Queue Stats
25W - 19L
1,688 Elo+
Party 1
Neith
Neith
JoshIsMC
Neith
Level 25
God Stats
1W - 1L
1,562 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sobek
Sobek
Kelie
Sobek
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 21L
1,557 Elo+
Solo
Bastet
Bastet
WaterMelonFruits
Bastet
Level 26
God Stats
1W - 0L
1,700 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bakasura
Bakasura
Windsong03
Bakasura
Level 21
God Stats
1W - 0L
1,600 SR
Queue Stats
2W - 3L
1,463 Elo+
Party 1
Team Averages
Level 49
1,624 SR
1,542 Elo+

VS

Team Averages
Level 72
1,537 SR
1,482 Elo+
Odin
Odin
 
Odin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
TeenierStraw729
Jing Wei
Level 89
God Stats
4W - 5L
1,477 SR
Queue Stats
141W - 149L
1,448 Elo+
Party 2
Atlas
Atlas
TucFang
Atlas
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
109W - 104L
1,516 Elo+
Party 3
Nu Wa
Nu Wa
Tuc_Fang
Nu Wa
Level 109
God Stats
4W - 2L
1,598 SR
Queue Stats
136W - 134L
1,459 Elo+
Party 3
Da Ji
Da Ji
eldumbnut
Da Ji
Level 48
God Stats
6W - 3L
1,610 SR
Queue Stats
143W - 146L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
13 / 1 / 3
10,611
1,061
22,767
8,162
3,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
JoshIsMC
Neith
13
1 / 2 / 1
7,058
706
1,863
5,777
2,003
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Kelie
Sobek
13
1 / 0 / 12
8,476
848
4,675
8,650
8,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 1 / 7
7,657
766
6,476
6,713
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Windsong03
Bakasura
14
3 / 2 / 3
7,849
785
2,644
8,585
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 4 / 4
6,466
647
3,862
8,742
8,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
13
0 / 5 / 3
6,522
652
6,883
10,292
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atlas
TucFang
Atlas
14
3 / 3 / 2
7,846
785
6,900
9,947
7,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Tuc_Fang
Nu Wa
12
1 / 2 / 2
6,399
640
7,373
6,734
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
eldumbnut
Da Ji
12
2 / 6 / 2
7,026
703
3,708
9,018
3,065
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
20
Kills
6
6
Deaths
20
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
4
0.5
W
Medusa
13
1
3
14.5
W
Neith
JoshIsMC
Neith
1
2
1
0.75
W
Sobek
Kelie
Sobek
1
0
12
7
L
Jing Wei
0
5
3
0.3
L
Atlas
TucFang
Atlas
3
3
2
1.33
L
Nu Wa
Tuc_Fang
Nu Wa
1
2
2
1
W
2
1
7
5.5
W
Bakasura
Windsong03
Bakasura
3
2
3
2.25
L
Da Ji
eldumbnut
Da Ji
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,425
Damage
28,726
37,887
Taken
44,733
20,499
Mitigated
24,433
3,999
Healing
1,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,862
642
0
240
8,742
8,736
1
942
7,772
2,337
9,444
W
Medusa
22,767
10,660
0
250
8,162
3,182
1,538
4,262
3,900
0
52,564
W
Neith
JoshIsMC
Neith
1,863
598
0
714
5,777
2,003
386
2,746
3,031
0
14,624
W
Sobek
Kelie
Sobek
4,675
347
0
1,717
8,650
8,948
0
2,438
6,212
13,472
0
L
Jing Wei
6,883
5,820
0
617
10,292
3,016
0
1,063
9,229
0
21,449
L
Atlas
TucFang
Atlas
6,900
2,407
0
467
9,947
7,791
0
988
8,959
17,955
0
L
Nu Wa
Tuc_Fang
Nu Wa
7,373
2,025
0
458
6,734
1,825
1
1,215
5,382
25,065
0
W
6,476
1,871
0
614
6,713
2,706
237
2,334
4,379
0
14,504
W
Bakasura
Windsong03
Bakasura
2,644
1,469
0
704
8,585
3,660
45
3,525
5,060
0
16,150
L
Da Ji
eldumbnut
Da Ji
3,708
532
0
0
9,018
3,065
0
733
8,285
0
15,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,651
Gold Earned
34,259
214
Minions Killed
168
6
Camps Cleared
6
1,043,427
Distance Traveled
911,649
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,466
647
30
3
0
192,803
0
W
Medusa
10,611
1,061
91
9
1
205,061
0
W
Neith
7,058
706
32
3
1
181,325
0
W
Sobek
8,476
848
15
2
1
206,271
2
L
Jing Wei
6,522
652
35
4
1
206,512
1
L
Atlas
7,846
785
26
3
0
186,170
1
L
Nu Wa
6,399
640
42
4
1
159,043
3
W
Bastet
7,657
766
22
2
1
228,045
0
W
Bakasura
7,849
785
54
5
2
222,725
1
L
Da Ji
7,026
703
35
4
4
167,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role