Player Matchup

Sun Wukong
Sun Wukong
Bouffy
Sun Wukong
Level 33
God Stats
4W - 2L
1,574 SR
Queue Stats
81W - 45L
1,556 Elo+
Party 1
Baba Yaga
Baba Yaga
ChapAlex
Baba Yaga
Level 104
God Stats
12W - 10L
1,506 SR
Queue Stats
497W - 516L
1,611 Elo+
Party 1
Chiron
Chiron
Ezern0t
Chiron
Level 107
God Stats
2W - 3L
1,856 SR
Queue Stats
405W - 415L
1,596 Elo+
Party 1
Thor
Thor
MrChampik
Thor
Level 160
God Stats
2W - 4L
1,251 SR
Queue Stats
426W - 260L
1,683 Elo+
Party 1
Sylvanus
Sylvanus
tehustra
Sylvanus
Level 129
God Stats
5W - 8L
1,425 SR
Queue Stats
195W - 204L
1,487 Elo+
Party 1
Team Averages
Level 107
1,523 SR
1,587 Elo+

VS

Team Averages
Level 63
1,420 SR
1,484 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Fabrekresnik
Atlas
Level 25
God Stats
0W - 4L
1,360 SR
Queue Stats
45W - 59L
1,474 Elo+
Party 2
Sol
Sol
XeldoR7
Sol
Level 63
God Stats
6W - 6L
1,563 SR
Queue Stats
140W - 178L
1,476 Elo+
Party 2
Ravana
Ravana
clasicsadguy
Ravana
Level 55
God Stats
2W - 3L
1,177 SR
Queue Stats
119W - 150L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bouffy
Sun Wukong
10
5 / 0 / 1
6,356
636
4,665
6,020
2,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baba Yaga
ChapAlex
Baba Yaga
10
2 / 1 / 2
5,803
580
3,088
3,433
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Ezern0t
Chiron
11
4 / 2 / 1
6,273
627
4,785
6,596
1,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Thor
10
2 / 1 / 2
5,701
570
3,126
7,183
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
tehustra
Sylvanus
10
1 / 0 / 7
5,588
559
2,868
5,515
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 3 / 1
4,878
488
4,339
4,158
1,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
 
Achilles
6
0 / 4 / 0
4,483
448
2,975
6,775
2,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
1 / 2 / 2
5,055
506
2,920
6,063
2,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
8
1 / 3 / 1
5,133
513
3,101
4,775
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
9
2 / 2 / 1
5,524
552
3,104
4,974
1,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
4
4
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
1
0.17
L
Achilles
 
Achilles
0
4
0
0
W
Sun Wukong
Bouffy
Sun Wukong
5
0
1
5.5
W
Baba Yaga
ChapAlex
Baba Yaga
2
1
2
3
W
Chiron
Ezern0t
Chiron
4
2
1
2.25
L
1
2
2
1
W
Thor
2
1
2
3
L
Sol
1
3
1
0.5
L
Ravana
2
2
1
1.25
W
Sylvanus
tehustra
Sylvanus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,532
Damage
16,439
28,747
Taken
26,745
10,421
Mitigated
9,115
13,250
Healing
7,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,339
1,569
0
1,319
4,158
1,212
0
752
3,406
0
33,939
L
Achilles
 
Achilles
2,975
612
0
1,957
6,775
2,381
0
0
6,339
0
14,685
W
Sun Wukong
Bouffy
Sun Wukong
4,665
1,115
0
3,185
6,020
2,845
0
674
4,949
0
26,754
W
Baba Yaga
ChapAlex
Baba Yaga
3,088
71
0
876
3,433
1,283
47
1,472
1,961
31,913
0
W
Chiron
Ezern0t
Chiron
4,785
2,526
474
2,563
6,596
1,844
0
1,008
5,588
0
40,865
L
2,920
1,395
0
1,646
6,063
2,441
0
1,638
4,425
8,072
0
W
Thor
3,126
537
0
3,142
7,183
1,890
0
663
6,462
0
32,016
L
Sol
3,101
1,163
0
806
4,775
1,602
0
1,855
2,846
20,656
2,232
L
Ravana
3,104
1,221
0
1,377
4,974
1,479
0
1,251
3,686
0
23,836
W
Sylvanus
tehustra
Sylvanus
2,868
1,156
768
2,242
5,515
2,559
96
1,860
3,655
12,680
3,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,721
Gold Earned
25,073
328
Minions Killed
230
0
Camps Cleared
0
951,314
Distance Traveled
862,004
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,878
488
69
7
0
172,527
0
L
Achilles
4,483
448
36
4
0
138,438
3
W
Sun Wukong
6,356
636
64
6
0
204,950
5
W
Baba Yaga
5,803
580
72
7
0
186,604
0
W
Chiron
6,273
627
78
8
0
180,035
2
L
Atlas
5,055
506
10
1
0
184,538
4
W
Thor
5,701
570
75
8
0
198,628
4
L
Sol
5,133
513
63
6
0
176,739
0
L
Ravana
5,524
552
52
5
0
189,762
2
W
Sylvanus
5,588
559
39
4
0
181,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role