Player Matchup

Anubis
Anubis
Boobie97_
Anubis
Level 75
God Stats
3W - 8L
1,347 SR
Queue Stats
179W - 192L
1,389 Elo+
Solo
Da Ji
Da Ji
WigglyPeansU
Da Ji
Level 69
God Stats
3W - 6L
1,462 SR
Queue Stats
168W - 205L
1,375 Elo+
Solo
Atlas
Atlas
iSaruVIII
Atlas
Level 129
God Stats
11W - 10L
1,482 SR
Queue Stats
222W - 252L
1,335 Elo+
Solo
Guan Yu
Guan Yu
jonahtv
Guan Yu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 331L
1,313 Elo+
Party 2
Neith
Neith
rachelg
Neith
Level 66
God Stats
221W - 232L
1,436 SR
Queue Stats
287W - 343L
1,308 Elo+
Party 2
Team Averages
Level 81
1,445 SR
1,344 Elo+

VS

Team Averages
Level 61
1,499 SR
1,347 Elo+
Atlas
Atlas
DEAD-POOL-705
Atlas
Level 28
God Stats
7W - 4L
1,523 SR
Queue Stats
61W - 70L
1,346 Elo+
Party 3
Sol
Sol
MissSqueak
Sol
Level 86
God Stats
12W - 12L
1,455 SR
Queue Stats
40W - 59L
1,339 Elo+
Solo
Chaac
Chaac
Oitk
Chaac
Level 67
God Stats
2W - 4L
1,409 SR
Queue Stats
22W - 21L
1,419 Elo+
Party 1
Mercury
Mercury
monkey_cheze
Mercury
Level 78
God Stats
3W - 1L
1,579 SR
Queue Stats
8W - 10L
1,397 Elo+
Party 1
Ullr
Ullr
xfrost99
Ullr
Level 45
God Stats
18W - 20L
1,526 SR
Queue Stats
139W - 167L
1,233 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Boobie97_
Anubis
18
3 / 3 / 5
11,368
474
13,244
16,057
9,614
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 5 / 5
10,940
456
13,651
17,771
8,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
iSaruVIII
Atlas
16
6 / 3 / 10
11,655
486
13,822
30,621
38,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
jonahtv
Guan Yu
17
3 / 2 / 5
10,600
442
14,070
26,662
32,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
rachelg
Neith
12
6 / 0 / 4
9,314
388
7,904
7,258
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 6
10,829
451
8,544
19,337
18,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
1 / 4 / 5
11,937
497
16,934
21,407
7,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Oitk
Chaac
16
0 / 3 / 3
10,194
425
15,238
15,484
10,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
monkey_cheze
Mercury
20
7 / 2 / 1
13,023
543
14,840
18,371
7,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ullr
16
3 / 10 / 6
10,309
430
9,596
20,405
8,543
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
24
Kills
12
13
Deaths
24
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
Boobie97_
Anubis
3
3
5
1.83
W
1
5
6
0.8
W
1
4
5
0.88
W
Chaac
Oitk
Chaac
0
3
3
0.5
L
6
5
5
1.7
L
Atlas
iSaruVIII
Atlas
6
3
10
3.67
L
Guan Yu
jonahtv
Guan Yu
3
2
5
2.75
W
Mercury
monkey_cheze
Mercury
7
2
1
3.75
L
Neith
rachelg
Neith
6
0
4
8
W
Ullr
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,691
Damage
65,152
98,369
Taken
95,004
91,290
Mitigated
52,502
43,832
Healing
31,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Boobie97_
Anubis
13,244
250
0
8,456
16,057
9,614
406
5,508
10,549
81,312
0
W
8,544
3,276
246
2,054
19,337
18,298
795
4,690
14,549
38,796
0
W
16,934
4,512
0
11,657
21,407
7,997
3,279
8,058
13,076
89,942
0
W
Chaac
Oitk
Chaac
15,238
1,127
300
4,928
15,484
10,630
1,804
6,031
8,750
443
63,137
L
13,651
3,783
0
6,416
17,771
8,191
270
3,680
14,091
0
68,123
L
Atlas
iSaruVIII
Atlas
13,822
2,411
3,363
6,948
30,621
38,576
198
10,275
20,346
47,194
0
L
Guan Yu
jonahtv
Guan Yu
14,070
1,505
3,495
11,600
26,662
32,834
334
5,107
21,555
1,418
58,919
W
Mercury
monkey_cheze
Mercury
14,840
8,977
347
8,508
18,371
7,034
988
3,688
14,454
0
100,141
L
Neith
rachelg
Neith
7,904
2,214
0
3,554
7,258
2,075
578
1,501
5,757
0
43,637
W
Ullr
9,596
6,234
739
2,630
20,405
8,543
1,932
5,916
14,244
0
42,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,877
Gold Earned
56,292
476
Minions Killed
528
0
Camps Cleared
0
2,015,889
Distance Traveled
2,233,160
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,368
474
145
6
0
416,406
5
W
Atlas
10,829
451
52
2
0
445,594
2
W
Sol
11,937
497
163
7
0
450,613
19
W
Chaac
10,194
425
95
4
0
395,577
4
L
Da Ji
10,940
456
99
4
0
464,250
4
L
Atlas
11,655
486
53
2
0
421,264
5
L
Guan Yu
10,600
442
110
5
0
490,724
5
W
Mercury
13,023
543
156
7
0
520,913
2
L
Neith
9,314
388
69
3
0
223,245
1
W
Ullr
10,309
430
62
3
0
420,463
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role