Player Matchup

Artemis
Artemis
LeMillie
Artemis
Level 93
God Stats
7W - 13L
1,392 SR
Queue Stats
178W - 220L
1,350 Elo+
Party 1
Zeus
Zeus
LordHokageSama1
Zeus
Level 126
God Stats
6W - 9L
1,887 SR
Queue Stats
255W - 277L
1,395 Elo+
Party 1
Hun Batz
Hun Batz
Savage_Major_22
Hun Batz
Level 86
God Stats
1W - 1L
1,189 SR
Queue Stats
208W - 212L
1,446 Elo+
Solo
Ganesha
Ganesha
SoulBlaze1025
Ganesha
Level 87
God Stats
7W - 9L
1,315 SR
Queue Stats
420W - 422L
1,427 Elo+
Solo
Zhong Kui
Zhong Kui
jose_a_3_11
Zhong Kui
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
232W - 285L
1,357 Elo+
Solo
Team Averages
Level 95
1,456 SR
1,395 Elo+

VS

Team Averages
Level 73
1,529 SR
1,396 Elo+
Atlas
Atlas
BrysonKiller
Atlas
Level 69
God Stats
3W - 9L
1,469 SR
Queue Stats
19W - 34L
1,484 Elo+
Solo
Hel
Hel
ColonelTubs
Hel
Level 108
God Stats
28W - 19L
1,557 SR
Queue Stats
181W - 184L
1,404 Elo+
Party 2
Bastet
Bastet
Jay__Hart
Bastet
Level 106
God Stats
21W - 15L
1,632 SR
Queue Stats
242W - 242L
1,402 Elo+
Party 2
Medusa
Medusa
Richy1603
Medusa
Level 33
God Stats
10W - 12L
1,450 SR
Queue Stats
71W - 97L
1,317 Elo+
Solo
Odin
Odin
Zap the rata
Odin
Level 48
God Stats
5W - 6L
1,534 SR
Queue Stats
239W - 279L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LeMillie
Artemis
9
11 / 0 / 0
6,419
642
6,034
3,539
1,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 1
5,482
548
3,623
4,015
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
10
3 / 0 / 0
5,451
545
2,645
4,969
1,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
9
0 / 0 / 11
5,581
558
4,193
7,687
5,838
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
jose_a_3_11
Zhong Kui
11
1 / 0 / 2
5,965
597
4,115
5,907
3,943
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 6 / 0
3,724
372
1,036
4,787
1,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 1
5,357
536
2,511
6,038
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Jay__Hart
Bastet
8
1 / 2 / 0
4,966
497
3,002
6,471
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Richy1603
Medusa
8
0 / 4 / 0
4,673
467
3,331
6,552
1,469
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 2 / 0
4,801
480
3,019
6,495
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
16
Kills
1
1
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
2
1
0.25
L
Bastet
Jay__Hart
Bastet
1
2
0
0.5
W
Artemis
LeMillie
Artemis
11
0
0
11
W
1
1
1
1.5
L
Medusa
Richy1603
Medusa
0
4
0
0
W
Hun Batz
3
0
0
3
W
Ganesha
0
0
11
5.5
L
0
2
0
0
W
Zhong Kui
jose_a_3_11
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,610
Damage
12,899
26,117
Taken
30,343
13,336
Mitigated
9,777
11,649
Healing
9,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,036
701
0
15
4,787
1,584
0
1,410
3,377
2,772
0
L
2,511
152
455
3,468
6,038
1,886
106
3,077
2,961
29,242
0
L
Bastet
Jay__Hart
Bastet
3,002
973
158
2,326
6,471
2,135
146
1,696
4,775
0
23,590
W
Artemis
LeMillie
Artemis
6,034
2,957
390
353
3,539
1,138
1,132
225
3,314
0
24,865
W
3,623
566
98
1,566
4,015
1,069
270
1,579
2,436
31,841
0
L
Medusa
Richy1603
Medusa
3,331
1,163
0
1,875
6,552
1,469
0
2,338
4,214
0
23,814
W
Hun Batz
2,645
484
0
2,478
4,969
1,348
0
932
4,037
0
22,783
W
Ganesha
4,193
524
433
2,644
7,687
5,838
21
811
6,876
19,750
0
L
3,019
1,442
0
992
6,495
2,703
0
3,410
3,085
0
15,807
W
Zhong Kui
jose_a_3_11
Zhong Kui
4,115
298
0
3,687
5,907
3,943
198
0
5,907
29,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,898
Gold Earned
23,521
284
Minions Killed
215
0
Camps Cleared
0
893,980
Distance Traveled
817,206
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,724
372
1
0
0
98,559
1
L
Hel
5,357
536
72
7
0
191,308
3
L
Bastet
4,966
497
49
5
0
197,287
0
W
Artemis
6,419
642
77
8
0
175,807
3
W
Zeus
5,482
548
70
7
0
159,806
3
L
Medusa
4,673
467
50
5
0
164,243
0
W
Hun Batz
5,451
545
50
5
0
211,563
3
W
Ganesha
5,581
558
5
1
0
187,822
0
L
Odin
4,801
480
43
4
0
165,809
2
W
Zhong Kui
5,965
597
82
8
0
158,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role