Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Achuchugua
Heimdallr
Level 131
God Stats
21W - 13L
1,710 SR
Queue Stats
417W - 352L
1,634 Elo+
Solo
Tyr
Tyr
FreakiG95
Tyr
Level 155
God Stats
5W - 7L
1,499 SR
Queue Stats
491W - 441L
1,620 Elo+
Party 2
Sol
Sol
MediocreJack
Sol
Level 121
God Stats
11W - 4L
1,774 SR
Queue Stats
219W - 197L
1,594 Elo+
Party 3
Bastet
Bastet
Synxil
Bastet
Level 86
God Stats
0W - 2L
1,529 SR
Queue Stats
266W - 204L
1,701 Elo+
Party 3
Team Averages
Level 131
1,602 SR
1,610 Elo+

VS

Team Averages
Level 149
1,567 SR
1,598 Elo+
Zeus
Zeus
FearRonan
Zeus
Level 160
God Stats
14W - 11L
1,587 SR
Queue Stats
1,190W - 1,119L
1,602 Elo+
Party 1
Cliodhna
Cliodhna
I Yeetum I
Cliodhna
Level 140
God Stats
13W - 10L
1,700 SR
Queue Stats
90W - 80L
1,629 Elo+
Solo
Atlas
Atlas
Rain Apollo
Atlas
Level 158
God Stats
6W - 10L
1,265 SR
Queue Stats
489W - 480L
1,574 Elo+
Solo
Xbalanque
Xbalanque
shadow man19
Xbalanque
Level 159
God Stats
13W - 12L
1,636 SR
Queue Stats
935W - 941L
1,643 Elo+
Party 1
Sun Wukong
Sun Wukong
thebestmurray
Sun Wukong
Level 127
God Stats
8W - 4L
1,649 SR
Queue Stats
591W - 542L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
3 / 5 / 6
8,846
466
7,652
19,985
19,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Achuchugua
Heimdallr
16
3 / 4 / 2
9,883
520
13,154
17,091
6,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 4 / 0
9,194
484
6,244
18,218
10,696
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 5 / 3
8,240
434
9,620
13,550
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Synxil
Bastet
15
5 / 8 / 1
9,712
511
8,916
18,237
6,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
7 / 4 / 7
10,854
571
19,057
9,707
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cliodhna
I Yeetum I
Cliodhna
16
8 / 4 / 6
10,695
563
13,302
13,034
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 1 / 15
10,363
545
8,292
14,605
15,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
shadow man19
Xbalanque
18
3 / 3 / 8
10,979
578
8,353
13,733
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
thebestmurray
Sun Wukong
18
5 / 0 / 10
11,420
601
17,534
16,908
14,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
72
12
Kills
26
26
Deaths
12
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
5
6
1.2
L
Heimdallr
Achuchugua
Heimdallr
3
4
2
1
W
Zeus
7
4
7
2.63
L
0
4
0
0
W
Cliodhna
I Yeetum I
Cliodhna
8
4
6
2.75
L
1
5
3
0.5
W
3
1
15
10.5
L
Bastet
Synxil
Bastet
5
8
1
0.69
W
Xbalanque
shadow man19
Xbalanque
3
3
8
2.33
W
Sun Wukong
thebestmurray
Sun Wukong
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,586
Damage
66,538
87,081
Taken
67,987
47,668
Mitigated
41,763
24,655
Healing
24,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,652
2,534
0
4,984
19,985
19,734
0
10,406
8,870
26,322
0
L
Heimdallr
Achuchugua
Heimdallr
13,154
6,464
0
5,603
17,091
6,453
843
2,790
14,164
0
85,698
W
Zeus
19,057
2,118
0
2,683
9,707
3,541
582
5,633
4,074
72,428
0
L
6,244
992
207
4,261
18,218
10,696
0
3,251
13,965
6,335
57,820
W
Cliodhna
I Yeetum I
Cliodhna
13,302
1,252
0
5,404
13,034
4,549
1,648
3,168
9,866
0
70,844
L
9,620
2,538
0
4,519
13,550
4,123
127
6,404
6,682
53,648
0
W
8,292
3,648
0
2,595
14,605
15,731
181
6,300
8,305
21,241
0
L
Bastet
Synxil
Bastet
8,916
3,132
0
5,081
18,237
6,662
0
5,457
12,095
0
63,422
W
Xbalanque
shadow man19
Xbalanque
8,353
1,081
0
7,271
13,733
3,492
4,225
981
12,752
0
84,808
W
Sun Wukong
thebestmurray
Sun Wukong
17,534
3,995
0
6,245
16,908
14,450
0
1,970
14,938
5,825
73,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,875
Gold Earned
54,311
519
Minions Killed
537
0
Camps Cleared
0
1,765,216
Distance Traveled
1,988,867
19
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,846
466
34
2
0
360,603
10
L
Heimdallr
9,883
520
134
7
0
315,831
2
W
Zeus
10,854
571
121
6
0
349,801
13
L
Tyr
9,194
484
141
7
0
361,345
1
W
Cliodhna
10,695
563
99
5
0
438,870
11
L
Sol
8,240
434
101
5
0
359,299
3
W
Atlas
10,363
545
31
2
0
380,031
4
L
Bastet
9,712
511
109
6
0
368,138
3
W
Xbalanque
10,979
578
148
8
0
367,692
10
W
Sun Wukong
11,420
601
138
7
0
452,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role