Player Matchup

Olorun
Olorun
DWeazie
Olorun
Level 11
God Stats
1W - 1L
1,704 SR
Queue Stats
30W - 50L
1,405 Elo+
Party 1
Charybdis
Charybdis
JanKenRock
Charybdis
Level 67
God Stats
1W - 5L
1,371 SR
Queue Stats
105W - 98L
1,450 Elo+
Party 1
Chaac
Chaac
Kratty_19
Chaac
Level 26
God Stats
3W - 6L
1,448 SR
Queue Stats
72W - 71L
1,442 Elo+
Party 1
Ares
Ares
Mezhah
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,395 Elo+
Party 1
Loki
Loki
RaMainxxx
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 121L
1,447 Elo+
Party 1
Team Averages
Level 32
1,505 SR
1,428 Elo+

VS

Team Averages
Level 53
1,522 SR
1,435 Elo+
Yemoja
Yemoja
I_love_SDLG
Yemoja
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,469 Elo+
Party 2
Bellona
Bellona
John_Wick1633
Bellona
Level 30
God Stats
8W - 8L
1,399 SR
Queue Stats
39W - 62L
1,354 Elo+
Solo
Nemesis
Nemesis
LosMeoChikoTee
Nemesis
Level 112
God Stats
9W - 2L
1,483 SR
Queue Stats
349W - 305L
1,438 Elo+
Party 2
Medusa
Medusa
shimii26
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,484 Elo+
Party 2
Baron Samedi
Baron Samedi
titanomachi123
Baron Samedi
Level 104
God Stats
12W - 1L
1,730 SR
Queue Stats
321W - 301L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DWeazie
Olorun
14
3 / 4 / 1
8,582
429
7,194
12,361
5,838
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
JanKenRock
Charybdis
13
2 / 6 / 4
8,389
419
6,492
15,637
3,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Kratty_19
Chaac
14
0 / 1 / 2
8,295
415
5,379
11,077
8,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
Mezhah
Ares
14
3 / 4 / 4
8,318
416
6,169
15,396
13,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
14
2 / 5 / 5
8,920
446
8,450
14,940
4,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
3 / 0 / 9
10,636
532
6,831
10,063
13,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
18
3 / 0 / 0
11,142
557
6,005
9,664
9,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 7
9,787
489
11,620
13,909
6,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
shimii26
Medusa
18
8 / 3 / 0
11,436
572
15,323
15,668
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
titanomachi123
Baron Samedi
15
4 / 5 / 7
9,379
469
15,864
16,623
8,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
10
Kills
20
20
Deaths
11
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
DWeazie
Olorun
3
4
1
0.88
W
Yemoja
3
0
9
7.5
L
Charybdis
JanKenRock
Charybdis
2
6
4
0.67
W
Bellona
3
0
0
3
L
Chaac
Kratty_19
Chaac
0
1
2
1
W
2
3
7
1.83
L
Ares
Mezhah
Ares
3
4
4
1.25
L
Loki
2
5
5
0.9
W
Medusa
shimii26
Medusa
8
3
0
2.67
W
Baron Samedi
titanomachi123
Baron Samedi
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,684
Damage
55,643
69,411
Taken
65,927
36,391
Mitigated
44,629
12,990
Healing
28,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DWeazie
Olorun
7,194
2,913
128
1,368
12,361
5,838
758
5,609
6,364
36,911
2,634
W
Yemoja
6,831
1,240
2,909
2,362
10,063
13,536
748
2,707
7,356
39,599
0
L
Charybdis
JanKenRock
Charybdis
6,492
3,098
0
2,616
15,637
3,739
820
4,299
11,230
0
49,479
W
Bellona
6,005
532
0
3,458
9,664
9,908
952
1,572
8,092
11,622
55,375
L
Chaac
Kratty_19
Chaac
5,379
191
0
4,471
11,077
8,892
0
1,746
8,820
0
42,752
W
11,620
4,319
0
4,390
13,909
6,531
1,229
2,117
11,792
0
67,423
L
Ares
Mezhah
Ares
6,169
476
0
159
15,396
13,152
0
5,414
9,707
16,989
0
L
Loki
8,450
3,262
0
4,248
14,940
4,770
0
6,260
8,430
0
53,820
W
Medusa
shimii26
Medusa
15,323
8,104
0
7,239
15,668
6,006
514
2,381
13,287
0
107,616
W
Baron Samedi
titanomachi123
Baron Samedi
15,864
518
1,838
6,029
16,623
8,648
327
4,011
12,612
52,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,504
Gold Earned
52,380
344
Minions Killed
541
0
Camps Cleared
0
1,951,574
Distance Traveled
1,878,867
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,582
429
59
3
0
362,565
1
W
Yemoja
10,636
532
70
4
0
354,286
0
L
Charybdis
8,389
419
91
5
0
352,742
0
W
Bellona
11,142
557
156
8
0
401,796
4
L
Chaac
8,295
415
89
4
0
441,768
3
W
Nemesis
9,787
489
107
5
0
403,859
2
L
Ares
8,318
416
16
1
0
383,548
0
L
Loki
8,920
446
89
4
0
410,951
0
W
Medusa
11,436
572
135
7
0
366,395
1
W
Baron Samedi
9,379
469
73
4
0
352,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role