Player Matchup

Chaac
Chaac
Silver III
ItsKingDj
Chaac
Silver III
Level 60
God Stats
0W - 1L
1,675 SR
Queue Stats
59W - 73L
876 MMR
Party 1
Thanatos
Thanatos
Silver V
Luqief
Thanatos
Silver V
Level 83
God Stats
29W - 43L
1,447 SR
Queue Stats
236W - 256L
563 MMR
Party 1
Erlang Shen
Erlang Shen
Silver IV
NamelessNinja03
Erlang Shen
Silver IV
Level 116
God Stats
24W - 23L
1,462 SR
Queue Stats
173W - 196L
731 MMR
Solo
Olorun
Olorun
Silver V
cervejadabr
Olorun
Silver V
Level 123
God Stats
3W - 2L
1,738 SR
Queue Stats
314W - 337L
707 MMR
Solo
Hades
Hades
Silver IV
titgab098
Hades
Silver IV
Level 148
God Stats
4W - 4L
1,654 SR
Queue Stats
387W - 412L
712 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,595 SR
718 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,534 SR
705 MMR
Cthulhu
Cthulhu
Bronze I
AGustin6134
Cthulhu
Bronze I
Level 80
God Stats
30W - 32L
1,472 SR
Queue Stats
189W - 222L
367 MMR
Solo
Hun Batz
Hun Batz
Silver III
COUNTFUNKULAAA
Hun Batz
Silver III
Level 149
God Stats
5W - 6L
1,562 SR
Queue Stats
119W - 125L
805 MMR
Solo
Medusa
Medusa
Silver IV
ObliviousMonster
Medusa
Silver IV
Level 74
God Stats
3W - 9L
1,455 SR
Queue Stats
17W - 36L
812 MMR
Solo
Nu Wa
Nu Wa
Silver III
The Dirty Nasty
Nu Wa
Silver III
Level 110
God Stats
28W - 18L
1,585 SR
Queue Stats
170W - 185L
790 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
llll SKiP llll
Gilgamesh
Silver IV
Level 106
God Stats
11W - 7L
1,597 SR
Queue Stats
252W - 257L
748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ItsKingDj
Chaac
5
0 / 3 / 0
3,535
505
966
5,529
2,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Luqief
Thanatos
8
2 / 2 / 0
4,860
694
1,688
4,719
1,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Erlang Shen
NamelessNinja03
Erlang Shen
3
0 / 1 / 0
3,097
442
751
1,110
298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
8
0 / 1 / 0
4,261
609
871
3,021
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
titgab098
Hades
8
0 / 1 / 2
4,609
658
4,090
5,666
2,244
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
IzanamiArtioMulanDa Ji

VS

Bans
AthenaAchillesSolSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGustin6134
Cthulhu
7
2 / 0 / 0
4,430
633
1,393
3,012
1,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
7
1 / 0 / 3
4,363
623
1,855
4,748
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 2
4,123
589
1,267
2,343
514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 1 / 1
4,493
642
3,242
3,147
823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
llll SKiP llll
Gilgamesh
8
3 / 1 / 0
5,012
716
3,665
3,952
1,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AGustin6134
Cthulhu
2
0
0
2
W
Hun Batz
1
0
3
2.5
L
Chaac
ItsKingDj
Chaac
0
3
0
0
L
Thanatos
Luqief
Thanatos
2
2
0
1
L
Erlang Shen
NamelessNinja03
Erlang Shen
0
1
0
0
W
0
0
2
1
W
2
1
1
2.5
L
Olorun
0
1
0
0
W
Gilgamesh
llll SKiP llll
Gilgamesh
3
1
0
3
L
Hades
titgab098
Hades
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,366
Damage
11,422
20,045
Taken
17,202
6,836
Mitigated
5,500
10,510
Healing
6,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AGustin6134
Cthulhu
1,393
164
0
874
3,012
1,332
138
262
2,750
12,905
0
W
Hun Batz
1,855
588
0
2,282
4,748
1,253
0
1,374
3,374
0
16,198
L
Chaac
ItsKingDj
Chaac
966
290
0
1,504
5,529
2,064
0
92
5,109
0
10,695
L
Thanatos
Luqief
Thanatos
1,688
383
0
3,183
4,719
1,503
0
1,169
3,397
0
24,201
L
Erlang Shen
NamelessNinja03
Erlang Shen
751
132
0
0
1,110
298
0
447
634
0
2,511
W
1,267
507
0
871
2,343
514
240
570
1,773
0
17,004
W
3,242
1,440
0
1,061
3,147
823
0
1,757
1,390
20,810
0
L
Olorun
871
94
0
1,705
3,021
727
0
707
2,285
21,546
0
W
Gilgamesh
llll SKiP llll
Gilgamesh
3,665
1,294
0
1,382
3,952
1,578
0
998
2,748
0
20,088
L
Hades
titgab098
Hades
4,090
290
172
3,946
5,666
2,244
0
1,834
3,615
27,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,362
Gold Earned
22,421
187
Minions Killed
185
0
Camps Cleared
0
627,772
Distance Traveled
755,943
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,430
633
24
3
0
160,726
3
W
Hun Batz
4,363
623
46
7
0
166,438
2
L
Chaac
3,535
505
25
4
0
150,650
1
L
Thanatos
4,860
694
52
7
0
153,071
3
L
Erlang Shen
3,097
442
2
0
0
55,519
0
W
Medusa
4,123
589
33
5
0
139,888
0
W
Nu Wa
4,493
642
47
7
0
140,938
3
L
Olorun
4,261
609
55
8
0
131,601
2
W
Gilgamesh
5,012
716
35
5
0
147,953
2
L
Hades
4,609
658
53
8
0
136,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role