Player Matchup

Chaac
Chaac
Cxckatrice
Chaac
Level 84
God Stats
8W - 6L
1,507 SR
Queue Stats
279W - 307L
1,421 Elo+
Party 2
Ne Zha
Ne Zha
ImRxc1st2009
Ne Zha
Level 75
God Stats
4W - 6L
1,416 SR
Queue Stats
324W - 367L
1,428 Elo+
Party 2
Merlin
Merlin
Kyo0_0hisoka
Merlin
Level 29
God Stats
22W - 30L
1,439 SR
Queue Stats
94W - 122L
1,436 Elo+
Party 3
Artio
Artio
MrDragon10169
Artio
Level 78
God Stats
14W - 11L
1,602 SR
Queue Stats
417W - 437L
1,512 Elo+
Party 3
Zeus
Zeus
underdog-rocklee
Zeus
Level 130
God Stats
25W - 11L
1,684 SR
Queue Stats
688W - 767L
1,444 Elo+
Party 3
Team Averages
Level 79
1,529 SR
1,448 Elo+

VS

Team Averages
Level 75
1,481 SR
1,466 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
JeffRex
Atlas
Level 103
God Stats
0W - 1L
1,330 SR
Queue Stats
7W - 11L
1,453 Elo+
Party 1
Bellona
Bellona
Keewe7
Bellona
Level 62
God Stats
0W - 1L
1,527 SR
Queue Stats
7W - 9L
1,508 Elo+
Party 1
Medusa
Medusa
McmetaPVP
Medusa
Level 12
God Stats
1W - 1L
1,714 SR
Queue Stats
1W - 4L
1,438 Elo+
Party 1
Baba Yaga
Baba Yaga
Paul mhydek
Baba Yaga
Level 73
God Stats
1W - 5L
1,332 SR
Queue Stats
52W - 52L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
2 / 4 / 6
7,469
467
4,693
13,004
10,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
16
8 / 2 / 5
9,406
588
6,500
12,453
4,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
12
1 / 3 / 8
7,471
467
5,452
7,683
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 1 / 4
9,766
610
10,959
13,334
14,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
6 / 2 / 3
8,171
511
10,278
6,260
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
14
4 / 6 / 4
8,653
541
8,319
13,998
4,634
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
JeffRex
Atlas
13
3 / 3 / 4
8,373
523
7,294
12,863
10,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Keewe7
Bellona
13
1 / 5 / 0
7,862
491
4,470
9,877
8,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
McmetaPVP
Medusa
11
3 / 6 / 0
6,786
424
4,934
8,492
2,298
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Paul mhydek
Baba Yaga
12
1 / 5 / 1
7,557
472
6,438
8,910
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
25
Kills
12
12
Deaths
25
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
4
6
4
1
W
Chaac
2
4
6
1.25
W
Ne Zha
8
2
5
5.25
L
Atlas
JeffRex
Atlas
3
3
4
1.67
L
Bellona
Keewe7
Bellona
1
5
0
0.2
W
Merlin
1
3
8
1.67
L
Medusa
McmetaPVP
Medusa
3
6
0
0.5
W
8
1
4
10
L
Baba Yaga
Paul mhydek
Baba Yaga
1
5
1
0.3
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,882
Damage
31,455
52,734
Taken
54,140
32,949
Mitigated
28,164
20,754
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
8,319
1,810
0
4,413
13,998
4,634
138
5,801
7,768
0
44,989
W
Chaac
4,693
1,691
210
5,010
13,004
10,011
1,026
3,326
9,602
0
31,934
W
Ne Zha
6,500
1,735
0
5,974
12,453
4,691
0
3,491
8,706
0
58,694
L
Atlas
JeffRex
Atlas
7,294
1,979
1,267
1,430
12,863
10,389
0
6,917
5,507
24,126
0
L
Bellona
Keewe7
Bellona
4,470
1,051
0
897
9,877
8,232
876
4,091
4,908
0
34,181
W
Merlin
5,452
489
0
1,366
7,683
2,427
29
2,782
4,675
32,468
0
L
Medusa
McmetaPVP
Medusa
4,934
2,238
0
413
8,492
2,298
0
3,965
4,186
0
25,714
W
10,959
1,317
900
4,642
13,334
14,113
658
719
11,970
57,485
0
L
Baba Yaga
Paul mhydek
Baba Yaga
6,438
197
0
2,758
8,910
2,611
210
3,270
5,082
39,829
0
W
10,278
928
396
2,256
6,260
1,707
1,058
2,838
3,360
40,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,283
Gold Earned
39,231
434
Minions Killed
325
0
Camps Cleared
0
1,545,783
Distance Traveled
1,510,247
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
8,653
541
83
5
0
342,021
3
W
Chaac
7,469
467
39
2
0
316,985
3
W
Ne Zha
9,406
588
112
7
0
352,956
0
L
Atlas
8,373
523
31
2
0
290,032
1
L
Bellona
7,862
491
75
5
0
297,086
3
W
Merlin
7,471
467
76
5
0
291,620
0
L
Medusa
6,786
424
50
3
0
286,578
0
W
Artio
9,766
610
127
8
0
299,681
1
L
Baba Yaga
7,557
472
86
5
0
294,530
0
W
Zeus
8,171
511
80
5
0
284,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role