Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
GODIFBOMBING
Mulan
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
51W - 37L
1,564 Elo+
Party 2
Scylla
Scylla
Tysmaker
Scylla
Level 79
God Stats
8W - 6L
1,518 SR
Queue Stats
287W - 222L
1,596 Elo+
Party 2
Team Averages
Level 57
1,506 SR
1,553 Elo+

VS

Team Averages
Level 44
1,400 SR
1,218 Elo+
Atlas
Atlas
Itwasdjsorry
Atlas
Level 68
God Stats
4W - 5L
1,399 SR
Queue Stats
186W - 183L
1,466 Elo+
Party 1
Gilgamesh
Gilgamesh
SniperMonkey7
Gilgamesh
Level 25
God Stats
1W - 6L
1,301 SR
Queue Stats
8W - 17L
1,299 Elo+
Party 1
He Bo
He Bo
juggers221
He Bo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
890 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 2 / 9
8,759
796
7,016
9,142
5,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
8 / 1 / 12
9,011
819
7,514
8,333
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
Tysmaker
Scylla
13
5 / 1 / 12
8,624
784
13,988
8,017
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,167
652
3,666
9,936
6,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
SniperMonkey7
Gilgamesh
11
3 / 8 / 1
7,890
717
7,506
14,933
10,097
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

He Bo
9
0 / 8 / 4
6,779
616
3,209
7,681
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
21
Kills
4
4
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
9
6.25
W
8
1
12
14
L
1
5
2
0.4
L
Gilgamesh
SniperMonkey7
Gilgamesh
3
8
1
0.44
W
Scylla
Tysmaker
Scylla
5
1
12
11
L
He Bo
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,518
Damage
14,381
25,492
Taken
32,550
15,178
Mitigated
19,051
6,149
Healing
241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,016
1,946
0
1,642
9,142
5,698
843
2,302
6,840
0
21,251
W
7,514
1,805
489
1,624
8,333
6,732
332
2,658
5,675
1,770
16,675
L
3,666
904
0
227
9,936
6,557
0
5,226
4,494
17,098
0
L
Gilgamesh
SniperMonkey7
Gilgamesh
7,506
1,380
0
14
14,933
10,097
0
6,981
7,636
3,113
16,074
W
Scylla
Tysmaker
Scylla
13,988
1,690
0
2,394
8,017
2,748
797
3,473
4,544
40,123
0
L
He Bo
3,209
514
0
0
7,681
2,397
0
2,264
5,380
10,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,394
Gold Earned
21,836
125
Minions Killed
79
8
Camps Cleared
2
592,476
Distance Traveled
522,862
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,759
796
25
2
2
198,325
1
W
Mulan
9,011
819
35
3
3
201,576
1
L
Atlas
7,167
652
28
3
1
178,427
0
L
Gilgamesh
7,890
717
30
3
0
195,133
4
W
Scylla
8,624
784
65
6
3
192,575
3
L
He Bo
6,779
616
21
2
1
149,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role