Player Matchup

Ah Puch
Ah Puch
AesirRising
Ah Puch
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,480 Elo+
Party 2
Hun Batz
Hun Batz
ElderGnome
Hun Batz
Level 30
God Stats
10W - 14L
1,407 SR
Queue Stats
30W - 39L
1,362 Elo+
Party 2
Zhong Kui
Zhong Kui
JezuzOnRoidz
Zhong Kui
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 70L
1,593 Elo+
Party 2
Bacchus
Bacchus
cesarsaldad7
Bacchus
Level 117
God Stats
2W - 1L
1,406 SR
Queue Stats
211W - 212L
1,446 Elo+
Party 2
Mercury
Mercury
mario968
Mercury
Level 55
God Stats
1W - 1L
1,688 SR
Queue Stats
49W - 86L
1,267 Elo+
Party 2
Team Averages
Level 79
1,500 SR
1,430 Elo+

VS

Team Averages
Level 64
1,432 SR
1,439 Elo+
Yemoja
Yemoja
BaconBattler
Yemoja
Level 49
God Stats
0W - 4L
1,178 SR
Queue Stats
49W - 55L
1,393 Elo+
Party 1
Neith
Neith
BonkajSC
Neith
Level 23
God Stats
2W - 2L
1,643 SR
Queue Stats
26W - 32L
1,417 Elo+
Party 1
Atlas
Atlas
ChargedSloth819
Atlas
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 192L
1,504 Elo+
Party 3
Scylla
Scylla
KingBloop-
Scylla
Level 38
God Stats
1W - 2L
1,516 SR
Queue Stats
70W - 74L
1,428 Elo+
Party 3
Bakasura
Bakasura
erik stanley
Bakasura
Level 114
God Stats
5W - 14L
1,324 SR
Queue Stats
486W - 534L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AesirRising
Ah Puch
20
15 / 5 / 9
16,471
610
38,462
25,118
10,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
ElderGnome
Hun Batz
17
1 / 8 / 12
12,035
446
6,029
19,989
7,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
JezuzOnRoidz
Zhong Kui
20
16 / 3 / 16
15,479
573
42,413
28,284
20,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
cesarsaldad7
Bacchus
19
5 / 3 / 23
14,949
554
14,303
34,454
42,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
mario968
Mercury
12
0 / 2 / 13
10,085
374
878
4,198
1,681
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 12 / 5
11,203
415
7,808
29,384
34,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
BonkajSC
Neith
15
1 / 7 / 4
10,545
391
12,690
20,446
6,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 4 / 7
12,678
470
18,523
26,562
30,153
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
KingBloop-
Scylla
18
4 / 6 / 8
12,488
463
14,926
21,680
8,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
erik stanley
Bakasura
20
9 / 8 / 4
14,640
542
18,538
28,926
14,611
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
48
37
Kills
20
21
Deaths
37
73
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AesirRising
Ah Puch
15
5
9
3.9
L
Yemoja
1
12
5
0.29
L
Neith
BonkajSC
Neith
1
7
4
0.43
L
5
4
7
2.13
W
Hun Batz
ElderGnome
Hun Batz
1
8
12
0.88
W
Zhong Kui
JezuzOnRoidz
Zhong Kui
16
3
16
8
L
Scylla
KingBloop-
Scylla
4
6
8
1.33
W
Bacchus
cesarsaldad7
Bacchus
5
3
23
5.5
L
Bakasura
erik stanley
Bakasura
9
8
4
1.38
W
Mercury
mario968
Mercury
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,085
Damage
72,485
112,043
Taken
126,998
82,744
Mitigated
93,778
43,929
Healing
23,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AesirRising
Ah Puch
38,462
1,804
756
12,368
25,118
10,979
3,700
12,069
12,445
144,561
0
L
Yemoja
7,808
1,507
2,857
2,403
29,384
34,016
815
24,706
4,486
19,927
0
L
Neith
BonkajSC
Neith
12,690
4,097
0
3,258
20,446
6,950
1,666
16,970
3,226
0
48,844
L
18,523
4,767
0
2,979
26,562
30,153
2,194
16,732
9,408
81,087
0
W
Hun Batz
ElderGnome
Hun Batz
6,029
1,179
0
3,709
19,989
7,321
1,419
10,548
9,022
0
48,761
W
Zhong Kui
JezuzOnRoidz
Zhong Kui
42,413
13,527
0
9,657
28,284
20,239
5,520
9,497
17,603
144,213
18,335
L
Scylla
KingBloop-
Scylla
14,926
957
0
1,823
21,680
8,048
315
18,095
3,231
61,502
0
W
Bacchus
cesarsaldad7
Bacchus
14,303
1,941
5,750
10,984
34,454
42,524
748
7,423
25,959
36,181
0
L
Bakasura
erik stanley
Bakasura
18,538
13,953
0
10,622
28,926
14,611
47
14,042
14,548
0
128,788
W
Mercury
mario968
Mercury
878
59
0
705
4,198
1,681
215
2,943
1,255
0
4,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,019
Gold Earned
61,554
490
Minions Killed
507
0
Camps Cleared
0
2,092,909
Distance Traveled
2,305,472
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
16,471
610
192
7
0
503,916
1
L
Yemoja
11,203
415
20
1
0
428,014
3
L
Neith
10,545
391
92
3
0
468,637
8
L
Atlas
12,678
470
109
4
0
465,871
4
W
Hun Batz
12,035
446
90
3
0
447,074
0
W
Zhong Kui
15,479
573
170
6
0
486,999
0
L
Scylla
12,488
463
103
4
0
453,542
0
W
Bacchus
14,949
554
32
1
0
466,869
1
L
Bakasura
14,640
542
183
7
0
489,408
0
W
Mercury
10,085
374
6
0
0
188,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role