Player Matchup

Geb
Geb
Eugene51xCP3
Geb
Level 13
God Stats
1W - 5L
1,254 SR
Queue Stats
1W - 6L
1,199 Elo+
Party 1
Neith
Neith
Hallofbrony
Neith
Level 88
God Stats
3W - 2L
1,429 SR
Queue Stats
40W - 51L
1,293 Elo+
Party 1
Baron Samedi
Baron Samedi
Type38Sniper
Baron Samedi
Level 27
God Stats
8W - 4L
1,352 SR
Queue Stats
154W - 192L
1,226 Elo+
Party 1
Loki
Loki
Wanderingking21
Loki
Level 106
God Stats
6W - 5L
1,417 SR
Queue Stats
225W - 235L
1,427 Elo+
Party 1
Mulan
Mulan
WonderlandPsyco
Mulan
Level 109
God Stats
13W - 17L
1,426 SR
Queue Stats
128W - 163L
1,333 Elo+
Party 1
Team Averages
Level 69
1,376 SR
1,296 Elo+

VS

Team Averages
Level 96
1,525 SR
1,418 Elo+
Atlas
Atlas
 
Atlas
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CeroteRojo2
Zeus
Level 97
God Stats
25W - 32L
1,453 SR
Queue Stats
395W - 393L
1,467 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lick_My_Crit
Ah Muzen Cab
Level 49
God Stats
8W - 7L
1,774 SR
Queue Stats
122W - 131L
1,370 Elo+
Solo
Anubis
Anubis
danmarcjim4
Anubis
Level 101
God Stats
11W - 11L
1,512 SR
Queue Stats
318W - 356L
1,356 Elo+
Solo
Da Ji
Da Ji
ily-kaiju
Da Ji
Level 107
God Stats
1W - 5L
1,387 SR
Queue Stats
190W - 228L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,677
437
1,283
6,816
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 1 / 2
5,563
428
6,558
5,595
2,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Type38Sniper
Baron Samedi
11
2 / 6 / 3
6,658
512
4,625
11,133
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 3 / 0
7,725
594
8,178
9,278
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
3 / 0 / 0
7,100
546
3,554
9,134
4,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 0 / 2
5,996
461
2,743
7,661
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 8 / 1
7,133
549
8,822
10,929
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
Lick_My_Crit
Ah Muzen Cab
10
2 / 2 / 1
6,162
474
6,098
8,015
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
12
0 / 3 / 0
6,995
538
4,851
5,590
2,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
ily-kaiju
Da Ji
12
3 / 0 / 5
7,193
553
5,791
6,077
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
13
Kills
12
12
Deaths
13
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
0
2
2
L
6
8
1
0.81
W
0
2
1
0.25
W
0
1
2
1
L
Ah Muzen Cab
Lick_My_Crit
Ah Muzen Cab
2
2
1
1.25
W
Baron Samedi
Type38Sniper
Baron Samedi
2
6
3
0.58
W
8
3
0
2.67
W
3
0
0
3
L
Anubis
0
3
0
0
L
Da Ji
ily-kaiju
Da Ji
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,198
Damage
28,305
41,956
Taken
38,272
15,883
Mitigated
14,980
13,712
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,743
622
166
2,430
7,661
4,831
0
534
7,127
12,659
0
L
8,822
3,860
0
1,844
10,929
2,814
102
3,998
6,607
34,968
0
W
1,283
73
0
771
6,816
2,901
0
1,265
5,551
10,103
0
W
6,558
1,695
0
1,792
5,595
2,011
24
1,112
4,483
0
30,193
L
Ah Muzen Cab
Lick_My_Crit
Ah Muzen Cab
6,098
3,253
0
4,233
8,015
2,355
0
749
7,266
0
36,972
W
Baron Samedi
Type38Sniper
Baron Samedi
4,625
1,409
59
3,048
11,133
4,058
212
7,087
4,046
29,159
0
W
8,178
2,435
0
3,181
9,278
2,448
0
1,952
7,326
0
35,393
W
3,554
264
0
4,861
9,134
4,465
864
4,318
4,134
0
37,653
L
Anubis
4,851
249
0
1,807
5,590
2,968
0
0
5,590
42,164
0
L
Da Ji
ily-kaiju
Da Ji
5,791
2,053
0
530
6,077
2,012
0
263
5,774
0
42,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,723
Gold Earned
33,479
291
Minions Killed
326
0
Camps Cleared
0
1,131,043
Distance Traveled
1,176,656
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,996
461
23
2
0
221,442
3
L
Zeus
7,133
549
66
5
0
209,693
3
W
Geb
5,677
437
14
1
0
225,197
1
W
Neith
5,563
428
81
6
0
226,266
2
L
Ah Muzen Cab
6,162
474
63
5
0
257,071
1
W
Baron Samedi
6,658
512
56
4
0
218,541
1
W
Loki
7,725
594
59
5
0
245,707
3
W
Mulan
7,100
546
81
6
0
215,332
5
L
Anubis
6,995
538
103
8
0
184,981
5
L
Da Ji
7,193
553
71
5
0
303,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role