Player Matchup

Artio
Artio
Ghoulkd
Artio
Level 120
God Stats
3W - 1L
1,649 SR
Queue Stats
180W - 166L
1,449 Elo+
Party 2
Atlas
Atlas
Precarium
Atlas
Level 98
God Stats
1W - 1L
1,276 SR
Queue Stats
45W - 41L
1,554 Elo+
Party 1
Ao Kuang
Ao Kuang
TAMTheGreat
Ao Kuang
Level 65
God Stats
4W - 5L
1,706 SR
Queue Stats
226W - 209L
1,536 Elo+
Party 1
Ganesha
Ganesha
TheMuff1nM4n56
Ganesha
Level 126
God Stats
2W - 2L
1,623 SR
Queue Stats
152W - 149L
1,457 Elo+
Party 2
Tiamat
Tiamat
Vanillia15
Tiamat
Level 29
God Stats
1W - 1L
1,737 SR
Queue Stats
30W - 45L
1,453 Elo+
Party 1
Team Averages
Level 88
1,598 SR
1,490 Elo+

VS

Team Averages
Level 74
1,546 SR
1,538 Elo+
Agni
Agni
 
Agni
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ItsMeMagicBaby
Hachiman
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,589 Elo+
Party 3
Zeus
Zeus
SackOnMyJagon
Zeus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,642 Elo+
Party 3
Sobek
Sobek
Shandypants97
Sobek
Level 144
God Stats
2W - 1L
1,731 SR
Queue Stats
153W - 176L
1,425 Elo+
Solo
He Bo
He Bo
terminalnovice
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Ghoulkd
Artio
10
0 / 7 / 4
6,496
591
4,303
13,578
8,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Atlas
Precarium
Atlas
14
3 / 6 / 6
8,516
774
5,666
12,893
13,017
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
TAMTheGreat
Ao Kuang
16
7 / 6 / 4
9,195
836
10,495
12,910
11,486
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 2 / 12
8,227
748
8,461
8,855
9,378
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Vanillia15
Tiamat
15
3 / 6 / 7
8,732
794
6,531
9,910
7,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
5 / 3 / 16
9,563
869
9,296
8,061
2,968
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
16
7 / 3 / 15
10,179
925
13,876
7,252
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
8 / 2 / 10
10,248
932
15,341
9,848
6,551
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 1 / 15
10,087
917
6,086
10,746
13,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
4 / 4 / 12
9,170
834
6,097
8,247
7,026
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
95
13
Kills
27
27
Deaths
13
33
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
3
16
4.33
L
Artio
Ghoulkd
Artio
0
7
4
0.29
W
Hachiman
7
3
15
4.83
L
Atlas
Precarium
Atlas
3
6
6
1
W
8
2
10
6.5
W
3
1
15
10.5
L
Ao Kuang
TAMTheGreat
Ao Kuang
7
6
4
1.5
L
0
2
12
3
L
Tiamat
Vanillia15
Tiamat
3
6
7
1.08
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,456
Damage
50,696
58,146
Taken
44,154
49,700
Mitigated
33,182
14,523
Healing
17,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,296
1,053
364
2,390
8,061
2,968
1,551
7,200
861
15,398
0
L
Artio
Ghoulkd
Artio
4,303
276
1,957
2,611
13,578
8,045
0
9,871
3,553
6,579
0
W
Hachiman
13,876
7,342
129
1,909
7,252
2,877
1,638
6,538
675
0
31,316
L
Atlas
Precarium
Atlas
5,666
954
319
1,702
12,893
13,017
0
6,476
6,342
12,479
0
W
15,341
1,322
1,399
4,315
9,848
6,551
1,407
8,709
1,029
32,613
0
W
6,086
492
516
4,257
10,746
13,760
95
6,437
4,239
12,370
0
L
Ao Kuang
TAMTheGreat
Ao Kuang
10,495
2,715
66
1,956
12,910
11,486
0
8,120
4,560
15,110
0
L
8,461
157
1,408
2,569
8,855
9,378
0
6,006
2,736
20,699
0
L
Tiamat
Vanillia15
Tiamat
6,531
674
242
1,693
9,910
7,774
0
5,749
4,135
23,076
0
W
6,097
300
565
2,014
8,247
7,026
409
6,140
1,785
15,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,166
Gold Earned
49,247
81
Minions Killed
124
0
Camps Cleared
0
923,851
Distance Traveled
950,756
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,563
869
11
1
0
195,777
2
L
Artio
6,496
591
9
1
0
134,145
0
W
Hachiman
10,179
925
40
4
0
183,275
0
L
Atlas
8,516
774
13
1
0
200,402
0
W
Zeus
10,248
932
38
3
0
160,133
1
W
Sobek
10,087
917
16
1
0
231,591
0
L
Ao Kuang
9,195
836
19
2
0
167,476
0
L
Ganesha
8,227
748
0
0
0
223,913
0
L
Tiamat
8,732
794
40
4
0
197,915
1
W
He Bo
9,170
834
19
2
0
179,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role