Player Matchup

Izanami
Izanami
Diamond I
arranobeltza33
Izanami
Diamond I
Level 86
God Stats
29W - 12L
1,901 SR
Queue Stats
72W - 40L
2,506 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 86
1,901 SR
2,506 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 160
1,500 SR
1,500 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 0
9,339
934
10,501
9,050
3,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BellonaAh Muzen CabHadesKaliSol

VS

Bans
ChronosOlorunBakasuraPoseidonSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 4 / 0
7,911
791
4,224
12,344
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
0
0.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,501
Damage
4,224
9,050
Taken
12,344
3,852
Mitigated
5,483
4,801
Healing
1,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,224
1,554
0
1,561
12,344
5,483
414
58
12,286
0
28,915
W
10,501
5,243
0
4,801
9,050
3,852
748
478
8,572
0
61,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,339
Gold Earned
7,911
115
Minions Killed
67
6
Camps Cleared
2
193,993
Distance Traveled
181,001
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,911
791
67
7
2
181,001
1
W
Izanami
9,339
934
115
12
6
193,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role