Player Matchup

Izanami
Izanami
Diamond I
arranobeltza33
Izanami
Diamond I
Level 86
God Stats
29W - 12L
1,893 SR
Queue Stats
72W - 40L
2,491 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 86
1,893 SR
2,491 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,500 SR
1,500 MMR
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,353
1,071
1,975
3,770
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
BellonaOlorunSolKaliChronos

VS

Bans
Hou YiAnhurSkadiAh Muzen CabBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
4
0 / 1 / 0
3,495
699
834
2,153
1,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,975
Damage
834
3,770
Taken
2,153
1,478
Mitigated
1,112
1,920
Healing
293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
834
404
0
293
2,153
1,112
0
160
1,993
0
3,510
W
1,975
1,029
0
1,920
3,770
1,478
1,874
158
3,612
0
24,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,353
Gold Earned
3,495
61
Minions Killed
3
4
Camps Cleared
1
73,415
Distance Traveled
45,063
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,495
699
3
1
1
45,063
0
W
Izanami
5,353
1,071
61
12
4
73,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role