Player Matchup

Sol
Sol
Gold II
Corrupted Bear
Sol
Gold II
Level 128
God Stats
5W - 9L
1,531 SR
Queue Stats
46W - 41L
1,619 MMR
Party 2
Neith
Neith
Gold V
Jewellykins
Neith
Gold V
Level 142
God Stats
17W - 10L
1,592 SR
Queue Stats
194W - 200L
1,357 MMR
Party 1
Bastet
Bastet
Silver I
Nashycado
Bastet
Silver I
Level 125
God Stats
1W - 1L
1,729 SR
Queue Stats
62W - 67L
1,250 MMR
Party 2
Chaac
Chaac
Gold III
Santana_ve
Chaac
Gold III
Level 107
God Stats
24W - 17L
1,643 SR
Queue Stats
265W - 263L
1,510 MMR
Party 1
Ymir
Ymir
Gold III
hossboxer
Ymir
Gold III
Level 159
God Stats
160W - 123L
1,652 SR
Queue Stats
229W - 232L
1,489 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,629 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,459 SR
1,457 MMR
Khepri
Khepri
Gold IV
 
Khepri
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
Joeburger
Osiris
Bronze III
Level 68
God Stats
0W - 1L
1,837 SR
Queue Stats
16W - 26L
1,408 MMR
Solo
Hachiman
Hachiman
Gold IV
Ruff84_
Hachiman
Gold IV
Level 121
God Stats
2W - 3L
1,348 SR
Queue Stats
57W - 61L
1,466 MMR
Solo
Ah Puch
Ah Puch
Gold III
TextbookSubset
Ah Puch
Gold III
Level 121
God Stats
3W - 10L
1,391 SR
Queue Stats
155W - 164L
1,468 MMR
Solo
Kali
Kali
Gold III
reaperthe2nd
Kali
Gold III
Level 115
God Stats
3W - 1L
1,220 SR
Queue Stats
114W - 94L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
7,657
589
6,490
6,092
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
5 / 1 / 4
7,497
577
10,043
9,129
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Nashycado
Bastet
12
3 / 2 / 4
7,201
554
4,363
9,708
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
13
1 / 0 / 4
7,573
583
5,523
6,950
5,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
12
2 / 2 / 4
7,336
564
2,630
10,684
5,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
TiamatThanatosCliodhnaAchilles

VS

Bans
AthenaZhong KuiArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 4 / 1
5,565
428
1,491
8,794
4,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Joeburger
Osiris
8
0 / 2 / 0
5,254
404
4,400
9,593
7,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Ruff84_
Hachiman
10
1 / 4 / 2
5,900
454
7,027
9,107
2,157
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 0
7,317
563
2,699
3,511
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 2 / 0
7,024
540
6,566
11,805
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
4
5
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
1
0.13
W
2
0
3
3.5
W
5
1
4
7
L
Osiris
Joeburger
Osiris
0
2
0
0
W
Bastet
Nashycado
Bastet
3
2
4
2.5
L
Hachiman
Ruff84_
Hachiman
1
4
2
0.5
W
Chaac
1
0
4
3
L
0
1
0
0
W
Ymir
2
2
4
2
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,049
Damage
22,183
42,563
Taken
42,810
18,352
Mitigated
20,619
17,668
Healing
14,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,491
14
385
2,638
8,794
4,771
0
1,472
7,277
13,388
0
W
6,490
2,726
0
2,907
6,092
2,186
818
1,488
4,567
52,021
5,778
W
10,043
4,717
0
5,353
9,129
2,748
460
2,057
7,072
0
51,920
L
Osiris
Joeburger
Osiris
4,400
883
0
3,133
9,593
7,372
0
876
8,144
2,396
17,222
W
Bastet
Nashycado
Bastet
4,363
1,151
0
2,402
9,708
2,430
51
289
9,351
0
39,300
L
Hachiman
Ruff84_
Hachiman
7,027
4,021
0
3,240
9,107
2,157
0
2,090
7,017
0
34,482
W
Chaac
5,523
921
0
4,315
6,950
5,365
64
400
5,932
1,111
41,786
L
2,699
0
0
664
3,511
1,231
0
1,483
2,028
56,289
0
W
Ymir
2,630
951
0
2,691
10,684
5,623
0
469
10,215
25,645
0
L
6,566
2,570
0
4,838
11,805
5,088
0
2,622
9,147
0
47,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,264
Gold Earned
31,060
437
Minions Killed
336
0
Camps Cleared
0
1,312,363
Distance Traveled
1,200,836
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,565
428
22
2
0
199,701
0
W
Sol
7,657
589
125
10
0
249,163
2
W
Neith
7,497
577
111
9
0
229,405
2
L
Osiris
5,254
404
39
3
0
255,453
1
W
Bastet
7,201
554
75
6
0
305,800
2
L
Hachiman
5,900
454
64
5
0
204,208
5
W
Chaac
7,573
583
85
7
0
268,154
2
L
Ah Puch
7,317
563
125
10
0
259,080
4
W
Ymir
7,336
564
41
3
0
259,841
6
L
Kali
7,024
540
86
7
0
282,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role