Player Matchup

Atlas
Atlas
 
Atlas
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
KailinaNeko
Anubis
Level 84
God Stats
2W - 4L
1,290 SR
Queue Stats
222W - 220L
1,546 Elo+
Party 1
Team Averages
Level 108
1,430 SR
1,515 Elo+

VS

Team Averages
Level 123
1,475 SR
1,587 Elo+
Anhur
Anhur
SoloSalo
Anhur
Level 143
God Stats
0W - 3L
1,430 SR
Queue Stats
107W - 77L
1,674 Elo+
Party 2
Atlas
Atlas
fuzzyhammer
Atlas
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 87L
1,590 Elo+
Party 2
Vulcan
Vulcan
tjc62111
Vulcan
Level 101
God Stats
5W - 7L
1,496 SR
Queue Stats
118W - 109L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
4 / 0 / 8
10,083
776
8,590
12,322
14,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
 
Chiron
14
7 / 1 / 5
9,769
751
19,223
10,805
4,480
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
13
1 / 1 / 10
8,872
682
8,062
8,398
4,193
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
SoloSalo
Anhur
12
0 / 2 / 2
7,822
602
11,959
12,365
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 4 / 0
8,941
688
5,841
17,093
16,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
tjc62111
Vulcan
10
0 / 6 / 0
7,128
548
5,763
10,579
2,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
12
Kills
2
2
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
0
8
8
W
Chiron
 
Chiron
7
1
5
9.5
W
Anubis
1
1
10
6
L
Anhur
SoloSalo
Anhur
0
2
2
0.5
L
2
4
0
0.5
L
Vulcan
tjc62111
Vulcan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,875
Damage
23,563
31,525
Taken
40,037
22,875
Mitigated
23,920
10,268
Healing
5,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,590
2,888
0
2,048
12,322
14,202
340
3,821
8,415
17,673
0
W
Chiron
 
Chiron
19,223
5,728
1,021
3,372
10,805
4,480
1,630
4,292
6,417
0
64,763
W
Anubis
8,062
245
137
3,690
8,398
4,193
599
3,702
4,676
36,479
0
L
Anhur
SoloSalo
Anhur
11,959
5,196
0
1,919
12,365
4,329
0
4,786
7,579
0
29,309
L
5,841
752
205
2,026
17,093
16,599
0
7,068
10,025
17,153
0
L
Vulcan
tjc62111
Vulcan
5,763
3,169
0
1,094
10,579
2,992
0
4,926
5,653
24,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,724
Gold Earned
23,891
174
Minions Killed
110
7
Camps Cleared
3
693,002
Distance Traveled
699,333
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,083
776
18
1
1
238,614
0
W
Chiron
9,769
751
94
7
2
227,514
0
W
Anubis
8,872
682
62
5
4
226,874
5
L
Anhur
7,822
602
60
5
3
251,132
6
L
Atlas
8,941
688
9
1
0
257,684
2
L
Vulcan
7,128
548
41
3
0
190,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role