Player Matchup

Ah Puch
Ah Puch
A4M Dunk
Ah Puch
Level 137
God Stats
1W - 0L
1,284 SR
Queue Stats
92W - 81L
1,607 Elo+
Party 1
Hun Batz
Hun Batz
InbredGuy
Hun Batz
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 147L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
P4K Hugh Hef
Ah Muzen Cab
Level 146
God Stats
2W - 0L
1,549 SR
Queue Stats
220W - 199L
1,410 Elo+
Party 1
Team Averages
Level 124
1,444 SR
1,505 Elo+

VS

Team Averages
Level 117
1,654 SR
1,534 Elo+
Zeus
Zeus
GT Lucky cam
Zeus
Level 79
God Stats
1W - 2L
1,717 SR
Queue Stats
194W - 120L
1,519 Elo+
Party 2
Bastet
Bastet
HumungousAxe6
Bastet
Level 124
God Stats
13W - 3L
1,791 SR
Queue Stats
274W - 285L
1,512 Elo+
Solo
Atlas
Atlas
LinearTick
Atlas
Level 147
God Stats
2W - 7L
1,455 SR
Queue Stats
476W - 405L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
A4M Dunk
Ah Puch
15
4 / 2 / 6
10,451
697
15,891
11,519
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
InbredGuy
Hun Batz
15
4 / 4 / 4
10,573
705
5,509
10,426
3,287
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Muzen Cab
P4K Hugh Hef
Ah Muzen Cab
13
2 / 7 / 6
9,869
658
8,694
12,876
5,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 4
10,490
699
14,085
12,971
4,456
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 0 / 5
9,591
639
6,127
4,470
1,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
13
0 / 6 / 8
9,236
616
7,783
19,329
18,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
10
Kills
13
13
Deaths
10
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
A4M Dunk
Ah Puch
4
2
6
3.5
L
8
4
4
2.5
L
5
0
5
7.5
W
Hun Batz
InbredGuy
Hun Batz
4
4
4
1.5
L
Atlas
0
6
8
0.67
W
Ah Muzen Cab
P4K Hugh Hef
Ah Muzen Cab
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,094
Damage
27,995
34,821
Taken
36,770
11,926
Mitigated
24,383
8,732
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
A4M Dunk
Ah Puch
15,891
1,592
0
4,816
11,519
3,565
1,354
7,158
4,361
46,028
0
L
14,085
459
0
3,074
12,971
4,456
560
4,994
7,227
52,462
0
L
6,127
1,011
0
509
4,470
1,528
0
2,875
1,349
0
14,894
W
Hun Batz
InbredGuy
Hun Batz
5,509
410
375
553
10,426
3,287
503
7,050
3,376
0
30,026
L
Atlas
7,783
2,656
273
3,425
19,329
18,399
0
8,068
10,165
23,565
0
W
Ah Muzen Cab
P4K Hugh Hef
Ah Muzen Cab
8,694
2,668
0
2,988
12,876
5,074
599
8,097
4,779
0
24,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,893
Gold Earned
29,317
174
Minions Killed
183
6
Camps Cleared
7
806,162
Distance Traveled
682,242
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,451
697
82
5
4
274,263
5
L
Zeus
10,490
699
123
8
5
252,474
2
L
Bastet
9,591
639
25
2
2
180,880
1
W
Hun Batz
10,573
705
51
3
2
282,175
3
L
Atlas
9,236
616
35
2
0
248,888
4
W
Ah Muzen Cab
9,869
658
41
3
0
249,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role