Player Matchup

Atlas
Atlas
HardstyleCat
Atlas
Level 128
God Stats
6W - 1L
1,773 SR
Queue Stats
196W - 136L
1,694 Elo+
Party 1
Hercules
Hercules
Iruizu
Hercules
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 34L
1,691 Elo+
Party 1
Chiron
Chiron
MrProPo
Chiron
Level 160
God Stats
9W - 3L
1,787 SR
Queue Stats
298W - 206L
1,790 Elo+
Party 1
Team Averages
Level 103
1,687 SR
1,725 Elo+

VS

Team Averages
Level 79
1,560 SR
1,480 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Bízarre
Achilles
Level 48
God Stats
14W - 11L
1,529 SR
Queue Stats
174W - 178L
1,442 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MiphasGrace
Morgan Le Fay
Level 69
God Stats
9W - 12L
1,652 SR
Queue Stats
223W - 233L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 8
8,207
821
6,910
9,554
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
Iruizu
Hercules
11
4 / 2 / 6
8,213
821
6,950
12,402
11,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chiron
MrProPo
Chiron
12
5 / 2 / 8
8,038
804
9,965
8,832
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 5 / 1
6,270
627
5,732
9,292
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Bízarre
Achilles
11
2 / 6 / 3
7,585
759
6,050
11,744
5,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
MiphasGrace
Morgan Le Fay
12
3 / 3 / 2
7,754
775
8,612
6,366
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
5
5
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
5
1
0.1
L
Achilles
Bízarre
Achilles
2
6
3
0.58
W
5
1
8
9
W
Hercules
Iruizu
Hercules
4
2
6
3.5
L
Morgan Le Fay
MiphasGrace
Morgan Le Fay
3
3
2
1.33
W
Chiron
MrProPo
Chiron
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
20,394
30,788
Taken
27,402
22,034
Mitigated
10,228
8,766
Healing
1,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,732
4,689
0
250
9,292
2,217
546
2,414
6,878
0
13,491
L
Achilles
Bízarre
Achilles
6,050
1,879
0
1,241
11,744
5,925
574
3,453
8,291
0
11,389
W
6,910
2,107
536
1,129
9,554
7,541
0
1,748
7,737
17,678
0
W
Hercules
Iruizu
Hercules
6,950
1,171
426
3,197
12,402
11,050
27
4,592
7,442
4,842
10,979
L
Morgan Le Fay
MiphasGrace
Morgan Le Fay
8,612
1,149
0
432
6,366
2,086
520
2,845
3,521
29,955
0
W
Chiron
MrProPo
Chiron
9,965
6,011
859
2,619
8,832
3,443
1,249
2,402
6,265
0
31,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,458
Gold Earned
21,609
112
Minions Killed
79
3
Camps Cleared
4
570,749
Distance Traveled
625,563
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,270
627
30
3
2
215,149
0
L
Achilles
7,585
759
16
2
0
216,129
2
W
Atlas
8,207
821
26
3
0
190,403
0
W
Hercules
8,213
821
29
3
0
194,219
1
L
Morgan Le Fay
7,754
775
33
3
2
194,285
4
W
Chiron
8,038
804
57
6
3
186,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role