Player Matchup

Bastet
Bastet
 
Bastet
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
DJ-REDRUMM
Pele
Level 95
God Stats
29W - 43L
1,376 SR
Queue Stats
57W - 78L
1,383 Elo+
Party 3
Olorun
Olorun
FreeJagwhyr
Olorun
Level 7
God Stats
4W - 1L
1,601 SR
Queue Stats
16W - 8L
1,611 Elo+
Party 3
Apollo
Apollo
ginjaninja2143
Apollo
Level 97
God Stats
4W - 4L
1,408 SR
Queue Stats
136W - 114L
1,533 Elo+
Party 1
Ymir
Ymir
pepsung
Ymir
Level 27
God Stats
17W - 5L
1,619 SR
Queue Stats
40W - 21L
1,542 Elo+
Party 1
Team Averages
Level 68
1,501 SR
1,514 Elo+

VS

Team Averages
Level 38
1,478 SR
1,456 Elo+
Thor
Thor
CMully
Thor
Level 26
God Stats
2W - 3L
1,617 SR
Queue Stats
111W - 119L
1,483 Elo+
Party 2
Agni
Agni
JanKenRock
Agni
Level 67
God Stats
0W - 1L
1,274 SR
Queue Stats
105W - 98L
1,472 Elo+
Party 2
Hercules
Hercules
Kratty_19
Hercules
Level 25
God Stats
3W - 8L
1,511 SR
Queue Stats
72W - 71L
1,466 Elo+
Party 2
Cupid
Cupid
Mezhah
Cupid
Level 29
God Stats
2W - 5L
1,487 SR
Queue Stats
5W - 15L
1,496 Elo+
Party 2
Atlas
Atlas
UnoMarkG
Atlas
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 194L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 0 / 4
6,060
606
1,635
4,747
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
5 / 1 / 2
5,580
558
4,168
5,016
2,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
10
3 / 1 / 2
5,999
600
2,799
3,706
1,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 1 / 3
5,871
587
4,360
5,053
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
pepsung
Ymir
9
1 / 0 / 7
5,626
563
1,317
2,895
1,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CMully
Thor
7
0 / 4 / 2
4,810
481
2,016
6,913
1,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 1
5,062
506
2,960
4,705
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Kratty_19
Hercules
9
1 / 1 / 0
4,982
498
1,405
4,048
1,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cupid
Mezhah
Cupid
9
1 / 1 / 0
4,898
490
2,574
3,333
641
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
UnoMarkG
Atlas
6
0 / 3 / 0
3,982
398
885
5,616
1,217
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
3
3
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
4
4
L
Thor
CMully
Thor
0
4
2
0.25
W
5
1
2
6
W
Olorun
3
1
2
4
L
1
3
1
0.5
L
Hercules
Kratty_19
Hercules
1
1
0
1
L
Cupid
Mezhah
Cupid
1
1
0
1
L
Atlas
UnoMarkG
Atlas
0
3
0
0
W
1
1
3
2.5
W
Ymir
pepsung
Ymir
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,279
Damage
9,840
21,417
Taken
24,615
7,920
Mitigated
6,434
9,561
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
1,635
179
0
3,666
4,747
1,332
150
151
4,580
0
28,604
L
Thor
CMully
Thor
2,016
165
0
253
6,913
1,736
0
876
5,863
0
24,184
W
4,168
1,174
0
2,280
5,016
2,078
252
850
3,956
0
17,273
W
Olorun
2,799
1,115
95
995
3,706
1,503
1,064
1,208
2,280
26,210
1,918
L
2,960
48
0
813
4,705
1,268
0
1,815
2,890
21,835
0
L
Hercules
Kratty_19
Hercules
1,405
270
0
1,885
4,048
1,572
0
579
3,274
0
14,276
L
Cupid
Mezhah
Cupid
2,574
1,487
0
854
3,333
641
473
147
3,149
0
22,753
L
Atlas
UnoMarkG
Atlas
885
489
0
370
5,616
1,217
62
475
5,108
7,153
0
W
4,360
2,779
0
1,739
5,053
1,348
950
513
4,540
0
42,855
W
Ymir
pepsung
Ymir
1,317
408
0
786
2,895
1,659
132
755
2,049
7,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,136
Gold Earned
23,734
271
Minions Killed
199
0
Camps Cleared
0
957,942
Distance Traveled
918,820
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,060
606
71
7
0
214,890
0
L
Thor
4,810
481
47
5
0
186,077
1
W
Pele
5,580
558
30
3
0
198,199
2
W
Olorun
5,999
600
62
6
0
173,725
0
L
Agni
5,062
506
49
5
0
184,545
0
L
Hercules
4,982
498
39
4
0
187,406
1
L
Cupid
4,898
490
50
5
0
183,801
0
L
Atlas
3,982
398
14
1
0
176,991
1
W
Apollo
5,871
587
88
9
0
166,419
2
W
Ymir
5,626
563
20
2
0
204,709
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role