Player Matchup

Kukulkan
Kukulkan
KingCervie
Kukulkan
Level 109
God Stats
49W - 51L
1,605 SR
Queue Stats
78W - 90L
1,532 Elo+
Solo
Tyr
Tyr
NJWarrior
Tyr
Level 154
God Stats
1W - 0L
1,463 SR
Queue Stats
43W - 27L
1,716 Elo+
Party 2
Nemesis
Nemesis
NoCappJayy
Nemesis
Level 29
God Stats
1W - 5L
1,213 SR
Queue Stats
74W - 78L
1,408 Elo+
Party 2
Team Averages
Level 97
1,427 SR
1,552 Elo+

VS

Team Averages
Level 50
1,437 SR
1,541 Elo+
Atlas
Atlas
Beelzebossz
Atlas
Level 39
God Stats
2W - 5L
1,568 SR
Queue Stats
72W - 75L
1,526 Elo+
Solo
Anhur
Anhur
GiornoEz
Anhur
Level 42
God Stats
1W - 5L
1,455 SR
Queue Stats
127W - 120L
1,563 Elo+
Party 1
Hel
Hel
Marqui888
Hel
Level 69
God Stats
0W - 2L
1,289 SR
Queue Stats
49W - 40L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KingCervie
Kukulkan
12
6 / 0 / 6
8,084
808
9,157
2,074
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 10
7,789
779
11,690
12,110
6,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Nemesis
NoCappJayy
Nemesis
11
4 / 1 / 9
7,730
773
3,374
3,463
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,592
659
4,512
10,177
7,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
GiornoEz
Anhur
10
2 / 4 / 0
6,442
644
3,984
8,473
2,652
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 2
6,017
602
1,876
8,789
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
14
Kills
3
3
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Anhur
GiornoEz
Anhur
2
4
0
0.5
W
Kukulkan
KingCervie
Kukulkan
6
0
6
9
L
0
6
2
0.17
W
4
2
10
4.5
W
Nemesis
NoCappJayy
Nemesis
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,221
Damage
10,372
17,647
Taken
27,439
8,640
Mitigated
12,405
4,998
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,512
971
0
886
10,177
7,143
0
4,608
5,307
12,918
0
L
Anhur
GiornoEz
Anhur
3,984
1,571
0
530
8,473
2,652
0
2,385
5,915
0
14,956
W
Kukulkan
KingCervie
Kukulkan
9,157
432
669
328
2,074
780
1,210
948
1,028
33,890
0
L
1,876
189
3,194
2,447
8,789
2,610
0
2,413
6,187
17,983
0
W
11,690
1,216
0
3,726
12,110
6,616
0
3,815
7,757
0
24,916
W
Nemesis
NoCappJayy
Nemesis
3,374
741
0
275
3,463
1,244
862
1,194
2,178
0
10,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,603
Gold Earned
19,051
120
Minions Killed
100
4
Camps Cleared
5
568,768
Distance Traveled
481,579
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,592
659
20
2
1
166,295
2
L
Anhur
6,442
644
46
5
3
161,542
2
W
Kukulkan
8,084
808
69
7
1
191,007
5
L
Hel
6,017
602
34
3
1
153,742
2
W
Tyr
7,789
779
25
3
2
197,434
2
W
Nemesis
7,730
773
26
3
1
180,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role