Player Matchup

Awilix
Awilix
LLAMASCG
Awilix
Level 146
God Stats
4W - 1L
1,460 SR
Queue Stats
277W - 276L
1,563 Elo+
Party 2
Ravana
Ravana
Malachaizero
Ravana
Level 87
God Stats
3W - 0L
1,842 SR
Queue Stats
107W - 97L
1,558 Elo+
Solo
Poseidon
Poseidon
Nachturnal
Poseidon
Level 113
God Stats
5W - 0L
1,730 SR
Queue Stats
181W - 193L
1,501 Elo+
Party 1
Neith
Neith
TRREMORS
Neith
Level 157
God Stats
8W - 8L
1,589 SR
Queue Stats
307W - 309L
1,561 Elo+
Party 1
Sobek
Sobek
TubTronzTV
Sobek
Level 123
God Stats
2W - 1L
1,572 SR
Queue Stats
134W - 151L
1,478 Elo+
Party 2
Team Averages
Level 125
1,639 SR
1,532 Elo+

VS

Team Averages
Level 111
1,590 SR
1,513 Elo+
Atlas
Atlas
AkiraSetsuna
Atlas
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
122W - 105L
1,565 Elo+
Solo
Amaterasu
Amaterasu
GelJoe2594
Amaterasu
Level 158
God Stats
10W - 6L
1,658 SR
Queue Stats
588W - 565L
1,511 Elo+
Solo
Susano
Susano
MarsupialSeemen
Susano
Level 148
God Stats
4W - 4L
1,544 SR
Queue Stats
165W - 132L
1,576 Elo+
Party 3
Hel
Hel
Zemuns
Hel
Level 59
God Stats
72W - 42L
1,715 SR
Queue Stats
279W - 202L
1,540 Elo+
Party 3
Izanami
Izanami
ohheck1
Izanami
Level 60
God Stats
82W - 70L
1,531 SR
Queue Stats
135W - 141L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
LLAMASCG
Awilix
15
6 / 3 / 4
9,564
531
11,499
15,891
5,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
16
2 / 3 / 0
9,490
527
11,112
14,914
7,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
Nachturnal
Poseidon
17
4 / 3 / 2
10,190
566
8,591
7,440
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
TRREMORS
Neith
16
0 / 1 / 8
9,470
526
10,039
10,901
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
13
6 / 1 / 6
8,942
497
6,204
11,924
12,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
8,667
482
4,881
14,378
13,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
GelJoe2594
Amaterasu
17
4 / 2 / 1
10,412
578
14,478
16,449
18,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 3
8,109
451
6,307
12,784
3,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
Zemuns
Hel
15
3 / 5 / 4
9,383
521
9,448
15,476
5,123
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ohheck1
Izanami
13
0 / 5 / 1
8,153
453
5,243
9,686
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
18
Kills
11
11
Deaths
19
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
Amaterasu
GelJoe2594
Amaterasu
4
2
1
2.25
W
Awilix
LLAMASCG
Awilix
6
3
4
2.67
W
Ravana
2
3
0
0.67
L
1
3
3
0.83
W
Poseidon
Nachturnal
Poseidon
4
3
2
1.67
W
Neith
TRREMORS
Neith
0
1
8
4
W
Sobek
6
1
6
9
L
Hel
Zemuns
Hel
3
5
4
1
L
Izanami
ohheck1
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,445
Damage
40,357
61,070
Taken
68,773
32,365
Mitigated
42,558
21,317
Healing
27,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,881
1,488
282
3,703
14,378
13,224
0
3,290
10,826
21,086
0
L
Amaterasu
GelJoe2594
Amaterasu
14,478
6,400
0
6,943
16,449
18,041
542
631
14,853
8,264
65,091
W
Awilix
LLAMASCG
Awilix
11,499
4,819
0
4,664
15,891
5,988
0
5,265
10,626
0
62,182
W
Ravana
11,112
4,086
0
5,145
14,914
7,302
372
2,572
12,342
2,370
65,672
L
6,307
1,070
0
3,796
12,784
3,911
132
3,391
9,235
0
38,476
W
Poseidon
Nachturnal
Poseidon
8,591
1,100
0
1,357
7,440
2,719
675
4,238
3,202
83,960
0
W
Neith
TRREMORS
Neith
10,039
2,049
0
5,896
10,901
3,928
0
1,286
9,615
0
81,366
W
Sobek
6,204
951
0
4,255
11,924
12,428
15
3,798
8,126
13,115
0
L
Hel
Zemuns
Hel
9,448
253
3,252
7,990
15,476
5,123
0
4,949
10,225
80,232
0
L
Izanami
ohheck1
Izanami
5,243
3,846
0
1,668
9,686
2,259
918
2,232
7,414
0
58,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,656
Gold Earned
44,724
559
Minions Killed
487
0
Camps Cleared
0
1,857,095
Distance Traveled
1,760,595
34
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,667
482
27
2
0
336,149
4
L
Amaterasu
10,412
578
132
7
0
373,347
4
W
Awilix
9,564
531
101
6
0
422,714
9
W
Ravana
9,490
527
127
7
0
354,043
2
L
Susano
8,109
451
70
4
0
379,281
6
W
Poseidon
10,190
566
167
9
0
361,525
6
W
Neith
9,470
526
149
8
0
326,777
10
W
Sobek
8,942
497
15
1
0
392,036
7
L
Hel
9,383
521
143
8
0
362,355
7
L
Izanami
8,153
453
115
6
0
309,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role