Player Matchup

Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
ChrisFlarez
Atlas
Level 129
God Stats
4W - 2L
1,624 SR
Queue Stats
42W - 40L
1,593 Elo+
Party 1
Loki
Loki
Loki_Is_My_Dad
Loki
Level 126
God Stats
5W - 0L
1,665 SR
Queue Stats
8W - 4L
1,570 Elo+
Party 1
Team Averages
Level 131
1,596 SR
1,554 Elo+

VS

Team Averages
Level 144
1,570 SR
1,552 Elo+
Danzaburou
Danzaburou
I Saw You Try
Danzaburou
Level 127
God Stats
56W - 29L
1,633 SR
Queue Stats
1,093W - 1,002L
1,504 Elo+
Solo
Ra
Ra
KerickAverga
Ra
Level 149
God Stats
5W - 4L
1,579 SR
Queue Stats
73W - 64L
1,569 Elo+
Party 2
Atlas
Atlas
Miercoles69
Atlas
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 135L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 7
7,555
756
7,300
3,967
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 6
6,850
685
5,786
8,209
4,160
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
7 / 0 / 4
7,879
788
4,873
4,873
1,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I Saw You Try
Danzaburou
9
0 / 4 / 1
6,054
605
2,889
6,907
2,395
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 1
6,061
606
4,473
6,223
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

9
1 / 3 / 0
6,067
607
5,768
6,895
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
1
1
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
7
6.5
W
1
1
6
4
L
Danzaburou
I Saw You Try
Danzaburou
0
4
1
0.13
L
0
4
1
0.13
W
7
0
4
9
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,959
Damage
13,130
17,049
Taken
20,025
7,033
Mitigated
8,959
4,593
Healing
3,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,300
675
33
935
3,967
1,226
789
2,576
1,221
31,080
0
W
5,786
1,912
525
3,100
8,209
4,160
78
4,449
3,459
11,655
0
L
Danzaburou
I Saw You Try
Danzaburou
2,889
219
0
331
6,907
2,395
0
4,515
2,202
0
16,849
L
4,473
108
737
1,118
6,223
2,337
0
4,523
1,538
23,458
0
W
4,873
1,035
0
0
4,873
1,647
0
2,874
1,827
0
21,308
L
5,768
1,467
338
1,071
6,895
4,227
0
3,829
2,916
12,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,284
Gold Earned
18,182
120
Minions Killed
110
5
Camps Cleared
5
543,080
Distance Traveled
497,695
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,555
756
82
8
2
166,508
0
W
Atlas
6,850
685
9
1
1
183,721
4
L
Danzaburou
6,054
605
37
4
1
162,003
2
L
Ra
6,061
606
61
6
4
177,067
4
W
Loki
7,879
788
29
3
2
192,851
3
L
Atlas
6,067
607
12
1
0
158,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role