Player Matchup

Medusa
Medusa
Chef_PANDA_71
Medusa
Level 90
God Stats
109W - 140L
1,531 SR
Queue Stats
152W - 184L
1,464 Elo+
Party 2
The Morrigan
The Morrigan
Clovesk8
The Morrigan
Level 48
God Stats
0W - 1L
1,774 SR
Queue Stats
0W - 4L
1,150 Elo+
Party 2
Nike
Nike
cianbutler000
Nike
Level 88
God Stats
5W - 13L
1,274 SR
Queue Stats
79W - 92L
1,434 Elo+
Solo
Team Averages
Level 75
1,526 SR
1,349 Elo+

VS

Team Averages
Level 97
1,347 SR
1,368 Elo+
Merlin
Merlin
Enuma-HD-Gaming
Merlin
Level 116
God Stats
8W - 13L
1,396 SR
Queue Stats
411W - 519L
1,363 Elo+
Party 1
Atlas
Atlas
Kongruu
Atlas
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
176W - 231L
1,403 Elo+
Party 1
Heimdallr
Heimdallr
PeetSamuel
Heimdallr
Level 108
God Stats
1W - 4L
1,146 SR
Queue Stats
386W - 478L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 10 / 6
10,925
683
10,249
16,616
6,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Clovesk8
The Morrigan
13
2 / 11 / 4
10,206
638
12,255
14,605
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 6 / 5
10,782
674
17,091
14,198
8,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 13
13,588
849
21,263
13,987
5,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
Kongruu
Atlas
17
12 / 2 / 12
14,173
886
11,030
19,566
22,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
PeetSamuel
Heimdallr
14
3 / 6 / 14
10,930
683
7,162
16,271
5,791
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
11
Kills
27
27
Deaths
11
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
10
6
0.7
L
The Morrigan
Clovesk8
The Morrigan
2
11
4
0.36
W
12
3
13
6.17
W
Atlas
Kongruu
Atlas
12
2
12
9
W
Heimdallr
PeetSamuel
Heimdallr
3
6
14
1.67
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,595
Damage
39,455
45,419
Taken
49,824
19,613
Mitigated
33,315
5,402
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,249
4,460
356
2,161
16,616
6,018
0
11,815
4,263
0
38,447
L
The Morrigan
Clovesk8
The Morrigan
12,255
2,938
127
738
14,605
5,269
0
11,378
2,614
28,994
2,541
W
21,263
881
200
5,957
13,987
5,269
1,113
2,316
11,154
66,373
0
W
Atlas
Kongruu
Atlas
11,030
4,523
282
5,211
19,566
22,255
463
6,186
12,942
29,825
0
W
Heimdallr
PeetSamuel
Heimdallr
7,162
2,399
0
2,290
16,271
5,791
1,256
2,936
12,920
0
38,924
L
17,091
1,726
0
2,020
14,198
8,326
0
8,549
5,305
0
44,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
38,691
190
Minions Killed
186
9
Camps Cleared
5
833,244
Distance Traveled
799,587
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,925
683
69
4
3
325,434
0
L
The Morrigan
10,206
638
61
4
2
227,671
1
W
Merlin
13,588
849
94
6
5
281,093
0
W
Atlas
14,173
886
30
2
0
280,790
0
W
Heimdallr
10,930
683
62
4
0
237,704
0
L
Nike
10,782
674
60
4
4
280,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role