Player Matchup

Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
AicyD
Guan Yu
Level 160
God Stats
0W - 1L
2,075 SR
Queue Stats
19W - 7L
1,892 Elo+
Party 1
Sol
Sol
Zαρργ
Sol
Level 157
God Stats
0W - 2L
1,814 SR
Queue Stats
101W - 31L
1,855 Elo+
Party 1
Team Averages
Level 159
1,796 SR
1,749 Elo+

VS

Team Averages
Level 130
1,548 SR
1,715 Elo+
Discordia
Discordia
Darkim3939
Discordia
Level 126
God Stats
16W - 8L
1,645 SR
Queue Stats
272W - 193L
1,707 Elo+
Party 2
Atlas
Atlas
MatthewFranz
Atlas
Level 144
God Stats
3W - 5L
1,500 SR
Queue Stats
261W - 177L
1,681 Elo+
Party 2
Neith
Neith
Quackston
Neith
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 37L
1,758 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 1 / 2
6,748
675
5,498
9,719
6,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
AicyD
Guan Yu
11
4 / 2 / 1
7,306
731
7,312
12,406
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 4
7,641
764
7,998
7,989
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Darkim3939
Discordia
10
2 / 2 / 1
6,748
675
6,800
5,433
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 3
6,303
630
4,706
8,757
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Quackston
Neith
10
2 / 2 / 2
7,028
703
8,225
9,197
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
6
Kills
4
4
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
2
1
L
Guan Yu
AicyD
Guan Yu
4
2
1
2.25
W
Discordia
Darkim3939
Discordia
2
2
1
1.25
W
0
2
3
0.75
W
Neith
Quackston
Neith
2
2
2
1.5
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,808
Damage
19,731
30,114
Taken
23,387
15,717
Mitigated
10,721
12,277
Healing
2,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,498
358
442
3,729
9,719
6,660
189
4,185
5,242
0
20,833
L
Guan Yu
AicyD
Guan Yu
7,312
1,051
1,176
2,829
12,406
6,434
0
4,093
7,967
0
11,596
W
Discordia
Darkim3939
Discordia
6,800
502
61
739
5,433
1,144
0
1,445
3,738
19,293
0
W
4,706
1,138
0
1,506
8,757
6,895
0
3,007
5,160
11,361
0
W
Neith
Quackston
Neith
8,225
4,141
0
650
9,197
2,682
0
3,051
5,726
0
24,263
L
7,998
2,332
0
4,101
7,989
2,623
2,541
2,920
4,821
34,774
3,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,695
Gold Earned
20,079
113
Minions Killed
80
8
Camps Cleared
0
552,320
Distance Traveled
518,647
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,748
675
35
4
0
199,995
4
L
Guan Yu
7,306
731
10
1
1
181,497
0
W
Discordia
6,748
675
32
3
0
160,720
0
W
Atlas
6,303
630
13
1
0
181,264
4
W
Neith
7,028
703
35
4
0
176,663
2
L
Sol
7,641
764
68
7
7
170,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role