Player Matchup

Hera
Hera
Gold II
 
Hera
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
ArtioMainPower
Gilgamesh
Silver II
Level 45
God Stats
0W - 3L
1,343 SR
Queue Stats
26W - 32L
1,370 MMR
Solo
Artemis
Artemis
Gold V
ElZungo
Artemis
Gold V
Level 144
God Stats
0W - 1L
1,740 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,528 SR
1,457 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,437 SR
1,455 MMR
Geb
Geb
Gold II
 
Geb
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold I
 
Agni
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold V
VeteranoPro1724
Vamana
Gold V
Level 126
God Stats
1W - 1L
1,310 SR
Queue Stats
86W - 125L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 5 / 0
5,823
582
5,047
7,107
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
ArtioMainPower
Gilgamesh
8
0 / 0 / 0
5,729
573
5,249
7,785
5,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
ElZungo
Artemis
9
0 / 4 / 0
5,777
578
6,181
6,973
2,435
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ZeusAchillesOdinAthenaHercules

VS

Bans
ThothIzanamiArtioHou YiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 8
7,348
735
4,133
10,531
10,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
 
Agni
12
3 / 0 / 6
7,201
720
9,119
4,328
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 0 / 2
7,660
766
6,179
10,785
5,965
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
9
9
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
5
0
0
W
Geb
 
Geb
0
0
8
4
W
Agni
 
Agni
3
0
6
6
L
Gilgamesh
ArtioMainPower
Gilgamesh
0
0
0
0
L
Artemis
ElZungo
Artemis
0
4
0
0
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,477
Damage
19,431
21,865
Taken
25,644
10,848
Mitigated
17,839
4,379
Healing
7,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,047
471
0
2,154
7,107
2,598
29
4,781
2,326
19,257
0
W
Geb
 
Geb
4,133
571
0
2,858
10,531
10,266
96
1,709
8,650
14,199
0
W
Agni
 
Agni
9,119
513
79
1,242
4,328
1,608
706
1,289
2,909
28,258
0
L
Gilgamesh
ArtioMainPower
Gilgamesh
5,249
944
0
1,597
7,785
5,815
0
4,406
3,379
0
12,505
L
Artemis
ElZungo
Artemis
6,181
3,099
0
628
6,973
2,435
0
4,538
2,435
0
19,658
W
6,179
2,755
0
3,177
10,785
5,965
385
1,702
8,847
0
22,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,329
Gold Earned
22,209
91
Minions Killed
109
3
Camps Cleared
6
526,247
Distance Traveled
600,837
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,823
582
38
4
1
162,809
3
W
Geb
7,348
735
28
3
2
209,850
2
W
Agni
7,201
720
50
5
3
194,186
4
L
Gilgamesh
5,729
573
20
2
0
192,724
0
L
Artemis
5,777
578
33
3
2
170,714
4
W
Vamana
7,660
766
31
3
1
196,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role