Player Matchup

Gilgamesh
Gilgamesh
SlickDaPuller54
Gilgamesh
Level 101
God Stats
18W - 13L
1,568 SR
Queue Stats
44W - 54L
1,486 Elo+
Party 1
Bellona
Bellona
benvjiKing
Bellona
Level 85
God Stats
2W - 0L
1,600 SR
Queue Stats
34W - 33L
1,426 Elo+
Party 1
Odin
Odin
dave_beckford
Odin
Level 16
God Stats
7W - 10L
1,357 SR
Queue Stats
26W - 35L
1,248 Elo+
Party 1
Team Averages
Level 67
1,508 SR
1,387 Elo+

VS

Team Averages
Level 42
1,501 SR
1,411 Elo+
Chaac
Chaac
PRINCETREYxx
Chaac
Level 33
God Stats
0W - 2L
1,433 SR
Queue Stats
2W - 6L
1,310 Elo+
Party 2
Chang'e
Chang'e
X Keshi X
Chang'e
Level 69
God Stats
2W - 3L
1,571 SR
Queue Stats
21W - 26L
1,423 Elo+
Solo
Atlas
Atlas
ZonateBow63
Atlas
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SlickDaPuller54
Gilgamesh
14
7 / 4 / 7
10,247
788
14,715
10,613
5,409
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
benvjiKing
Bellona
15
9 / 2 / 10
11,006
847
18,816
15,320
10,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 12
9,679
745
9,346
11,546
4,663
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 7
9,149
704
8,626
18,540
13,515
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
X Keshi X
Chang'e
14
6 / 6 / 3
9,616
740
13,485
13,394
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
1 / 8 / 6
8,094
623
6,250
18,207
14,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
20
Kills
9
10
Deaths
20
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
W
Gilgamesh
SlickDaPuller54
Gilgamesh
7
4
7
2.63
L
Chang'e
X Keshi X
Chang'e
6
6
3
1.25
L
1
8
6
0.5
W
Bellona
benvjiKing
Bellona
9
2
10
7
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,877
Damage
28,361
37,479
Taken
50,141
20,428
Mitigated
32,799
10,623
Healing
10,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,626
2,728
470
5,300
18,540
13,515
19
0
18,334
0
24,716
W
Gilgamesh
SlickDaPuller54
Gilgamesh
14,715
6,383
588
2,501
10,613
5,409
981
6,291
4,322
0
38,267
L
Chang'e
X Keshi X
Chang'e
13,485
1,186
1,943
3,013
13,394
4,480
854
178
12,874
38,881
0
L
6,250
3,497
0
100
18,207
14,804
110
0
17,766
12,865
0
W
Bellona
benvjiKing
Bellona
18,816
9,190
273
6,195
15,320
10,356
869
8,629
6,691
0
51,370
W
9,346
3,245
0
1,066
11,546
4,663
624
6,086
5,460
0
22,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,932
Gold Earned
26,859
141
Minions Killed
122
10
Camps Cleared
3
722,126
Distance Traveled
642,263
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,149
704
41
3
0
235,530
0
W
Gilgamesh
10,247
788
48
4
4
225,881
1
L
Chang'e
9,616
740
72
6
3
204,347
3
L
Atlas
8,094
623
9
1
0
202,386
0
W
Bellona
11,006
847
53
4
5
255,435
0
W
Odin
9,679
745
40
3
1
240,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role