Player Matchup

Gilgamesh
Gilgamesh
Gold IV
Ignorant 504
Gilgamesh
Gold IV
Level 137
God Stats
3W - 4L
1,472 SR
Queue Stats
78W - 84L
1,467 MMR
Party 1
Janus
Janus
Platinum I
ItsFragOClock
Janus
Platinum I
Level 123
God Stats
12W - 12L
1,597 SR
Queue Stats
233W - 221L
1,881 MMR
Party 1
Charybdis
Charybdis
Gold V
King17jr
Charybdis
Gold V
Level 106
God Stats
4W - 8L
1,465 SR
Queue Stats
60W - 63L
1,513 MMR
Solo
Artio
Artio
Bronze III
The Blu Tiger
Artio
Bronze III
Level 109
God Stats
0W - 1L
1,743 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Loki
Loki
Platinum V
vendoavon22
Loki
Platinum V
Level 144
God Stats
1W - 1L
1,505 SR
Queue Stats
111W - 120L
1,601 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,556 SR
1,592 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,686 SR
1,589 MMR
Arachne
Arachne
Platinum IV
CC-Chronic
Arachne
Platinum IV
Level 146
God Stats
96W - 73L
1,627 SR
Queue Stats
772W - 765L
1,629 MMR
Solo
Geb
Geb
Gold III
Enfeebling
Geb
Gold III
Level 108
God Stats
12W - 4L
1,723 SR
Queue Stats
165W - 174L
1,411 MMR
Solo
Izanami
Izanami
Gold I
MemeBron2306
Izanami
Gold I
Level 127
God Stats
4W - 3L
1,607 SR
Queue Stats
314W - 307L
1,532 MMR
Party 2
Nemesis
Nemesis
Platinum II
Silvaa2720
Nemesis
Platinum II
Level 126
God Stats
4W - 1L
1,574 SR
Queue Stats
287W - 278L
1,818 MMR
Party 2
Scylla
Scylla
Gold IV
l3ushWookiee
Scylla
Gold IV
Level 128
God Stats
2W - 0L
1,898 SR
Queue Stats
119W - 117L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ignorant 504
Gilgamesh
4
0 / 3 / 0
3,048
610
1,064
3,945
1,451
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 2 / 0
3,101
620
825
1,902
370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
King17jr
Charybdis
5
0 / 0 / 0
3,049
610
1,523
1,851
286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 0
3,175
635
615
4,185
1,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
927
185
0
0
0
Bans
TiamatAchillesMorgan Le FayMulan

VS

Bans
BastetCliodhnaSolDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CC-Chronic
Arachne
5
2 / 0 / 1
3,773
755
1,071
1,921
425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 0 / 0
3,289
658
628
2,841
1,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MemeBron2306
Izanami
5
0 / 0 / 0
3,173
635
2,134
1,746
298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nemesis
Silvaa2720
Nemesis
7
2 / 0 / 2
4,019
804
1,895
2,338
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
6
1 / 0 / 1
3,751
750
865
1,158
288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
5
5
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
CC-Chronic
Arachne
2
0
1
2.5
W
0
0
0
0
L
Gilgamesh
Ignorant 504
Gilgamesh
0
3
0
0
L
0
2
0
0
L
Charybdis
King17jr
Charybdis
0
0
0
0
W
Izanami
MemeBron2306
Izanami
0
0
0
0
W
Nemesis
Silvaa2720
Nemesis
2
0
2
3
L
0
0
0
0
W
Scylla
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,027
Damage
6,593
11,883
Taken
10,004
3,567
Mitigated
3,050
4,056
Healing
4,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CC-Chronic
Arachne
1,071
953
0
378
1,921
425
0
128
1,759
0
12,352
W
628
85
0
1,266
2,841
1,183
0
395
2,446
6,458
0
L
Gilgamesh
Ignorant 504
Gilgamesh
1,064
384
0
107
3,945
1,451
0
210
3,735
0
11,532
L
825
44
0
250
1,902
370
0
655
1,247
9,659
0
L
Charybdis
King17jr
Charybdis
1,523
908
0
1,428
1,851
286
0
151
1,700
0
12,998
W
Izanami
MemeBron2306
Izanami
2,134
1,701
0
1,211
1,746
298
0
220
1,526
0
18,004
W
Nemesis
Silvaa2720
Nemesis
1,895
823
0
1,249
2,338
856
0
0
2,338
0
15,740
L
615
132
60
2,211
4,185
1,460
0
477
3,708
6,397
0
W
Scylla
865
44
0
477
1,158
288
616
595
495
14,547
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,300
Gold Earned
18,005
83
Minions Killed
131
0
Camps Cleared
0
360,028
Distance Traveled
476,313
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,773
755
30
6
0
110,456
0
W
Geb
3,289
658
11
2
0
93,022
1
L
Gilgamesh
3,048
610
23
5
0
94,324
0
L
Janus
3,101
620
22
4
0
92,466
1
L
Charybdis
3,049
610
26
5
0
83,346
2
W
Izanami
3,173
635
35
7
0
80,517
0
W
Nemesis
4,019
804
23
5
0
112,856
0
L
Artio
3,175
635
12
2
0
89,892
1
W
Scylla
3,751
750
32
6
0
79,462
1
L
Loki
927
185
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role