Player Matchup

Fafnir
Fafnir
BrokenNaito
Fafnir
Level 33
God Stats
21W - 25L
1,500 SR
Queue Stats
68W - 100L
1,344 Elo+
Solo
Sol
Sol
BustyPigeon
Sol
Level 25
God Stats
8W - 11L
1,500 SR
Queue Stats
30W - 46L
1,346 Elo+
Party 1
Medusa
Medusa
Triarus1
Medusa
Level 60
God Stats
12W - 19L
1,424 SR
Queue Stats
53W - 72L
1,304 Elo+
Party 1
Team Averages
Level 39
1,475 SR
1,331 Elo+

VS

Team Averages
Level 43
1,288 SR
1,126 Elo+
Set
Set
NuggyBarm
Set
Level 32
God Stats
0W - 3L
1,260 SR
Queue Stats
1W - 15L
1,007 Elo+
Party 2
Cthulhu
Cthulhu
Tcartzz94
Cthulhu
Level 8
God Stats
1W - 10L
1,044 SR
Queue Stats
1W - 15L
1,007 Elo+
Party 2
Ra
Ra
dohurdens
Ra
Level 89
God Stats
7W - 5L
1,560 SR
Queue Stats
117W - 163L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 5 / 14
9,949
765
5,333
12,420
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
2 / 3 / 4
8,826
679
5,708
8,821
1,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Triarus1
Medusa
15
13 / 3 / 1
10,830
833
21,319
14,335
5,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 5 / 2
10,480
806
15,658
14,264
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Tcartzz94
Cthulhu
11
0 / 5 / 4
7,685
591
4,239
13,393
14,126
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 5 / 8
9,291
715
7,908
10,646
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
15
Kills
11
11
Deaths
15
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
0
5
14
1.4
W
2
3
4
1.33
L
9
5
2
2
L
Cthulhu
Tcartzz94
Cthulhu
0
5
4
0.4
W
Medusa
Triarus1
Medusa
13
3
1
4.5
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,360
Damage
27,805
35,576
Taken
38,303
20,509
Mitigated
23,627
10,400
Healing
8,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
5,333
1,643
686
2,214
12,420
13,197
196
2,999
8,866
15,323
0
W
5,708
665
0
1,555
8,821
1,993
201
3,970
4,600
14,884
0
L
15,658
7,057
375
2,733
14,264
6,207
0
4,206
10,058
0
29,028
L
Cthulhu
Tcartzz94
Cthulhu
4,239
99
46
825
13,393
14,126
0
4,766
8,627
10,238
0
W
Medusa
Triarus1
Medusa
21,319
12,747
0
5,945
14,335
5,319
1,156
5,557
8,435
0
52,862
L
7,908
537
1,616
2,420
10,646
3,294
479
2,465
8,181
43,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,605
Gold Earned
27,456
125
Minions Killed
127
1
Camps Cleared
6
683,257
Distance Traveled
646,164
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,949
765
27
2
1
210,615
3
W
Sol
8,826
679
31
2
0
248,042
0
L
Set
10,480
806
24
2
2
225,083
0
L
Cthulhu
7,685
591
11
1
0
202,287
0
W
Medusa
10,830
833
67
5
0
224,600
3
L
Ra
9,291
715
92
7
4
218,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role