Player Matchup

Hun Batz
Hun Batz
Boichaan
Hun Batz
Level 70
God Stats
0W - 5L
1,304 SR
Queue Stats
56W - 86L
1,387 Elo+
Party 2
Athena
Athena
CSJO20
Athena
Level 29
God Stats
1W - 1L
1,705 SR
Queue Stats
45W - 43L
1,463 Elo+
Party 2
Achilles
Achilles
DOSHU
Achilles
Level 80
God Stats
3W - 4L
1,624 SR
Queue Stats
101W - 108L
1,438 Elo+
Party 2
Sol
Sol
Kasakira
Sol
Level 69
God Stats
1W - 3L
1,617 SR
Queue Stats
83W - 104L
1,415 Elo+
Party 2
Medusa
Medusa
ohjannah
Medusa
Level 28
God Stats
1W - 1L
1,429 SR
Queue Stats
17W - 26L
1,400 Elo+
Party 2
Team Averages
Level 55
1,536 SR
1,420 Elo+

VS

Team Averages
Level 58
1,695 SR
1,475 Elo+
Nemesis
Nemesis
Archer2
Nemesis
Level 48
God Stats
1W - 0L
1,711 SR
Queue Stats
83W - 95L
1,465 Elo+
Solo
Atlas
Atlas
Mapex451
Atlas
Level 62
God Stats
3W - 1L
1,649 SR
Queue Stats
97W - 103L
1,463 Elo+
Party 1
Skadi
Skadi
RedcapCombo
Skadi
Level 46
God Stats
5W - 0L
1,948 SR
Queue Stats
110W - 87L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
TREYLANISTER
Guan Yu
Level 32
God Stats
8W - 8L
1,577 SR
Queue Stats
131W - 163L
1,412 Elo+
Party 3
Agni
Agni
TreySxbas
Agni
Level 104
God Stats
19W - 15L
1,592 SR
Queue Stats
723W - 826L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Boichaan
Hun Batz
12
5 / 3 / 0
7,517
501
9,142
10,392
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
CSJO20
Athena
8
0 / 5 / 3
5,803
387
3,198
12,552
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
DOSHU
Achilles
11
2 / 3 / 0
7,021
468
7,153
9,828
8,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 4 / 3
7,670
511
8,107
11,624
3,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
ohjannah
Medusa
10
0 / 8 / 0
6,079
405
2,810
9,662
1,835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Archer2
Nemesis
11
0 / 4 / 4
6,958
464
5,586
10,846
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
Mapex451
Atlas
11
0 / 0 / 12
7,996
533
3,242
12,302
8,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
14 / 0 / 2
10,030
669
14,351
7,516
2,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
TREYLANISTER
Guan Yu
13
3 / 2 / 2
7,718
515
4,095
10,197
6,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
15
5 / 3 / 3
9,193
613
11,099
7,435
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
9
Kills
22
23
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Archer2
Nemesis
0
4
4
0.5
L
Hun Batz
Boichaan
Hun Batz
5
3
0
1.67
L
Athena
CSJO20
Athena
0
5
3
0.3
L
Achilles
DOSHU
Achilles
2
3
0
0.67
L
2
4
3
0.88
W
Atlas
Mapex451
Atlas
0
0
12
6
W
14
0
2
15
W
Guan Yu
TREYLANISTER
Guan Yu
3
2
2
2
W
Agni
5
3
3
2.17
L
Medusa
ohjannah
Medusa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,410
Damage
38,373
54,058
Taken
48,296
24,832
Mitigated
23,173
11,106
Healing
18,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Archer2
Nemesis
5,586
2,592
0
4,428
10,846
3,045
0
2,131
8,653
0
34,509
L
Hun Batz
Boichaan
Hun Batz
9,142
2,099
0
1,887
10,392
3,061
126
2,186
7,976
0
41,513
L
Athena
CSJO20
Athena
3,198
1,165
0
881
12,552
7,735
0
3,942
8,484
14,055
0
L
Achilles
DOSHU
Achilles
7,153
2,794
0
1,432
9,828
8,531
853
784
8,596
0
32,200
L
8,107
2,285
208
5,096
11,624
3,670
362
5,864
5,352
47,808
5,142
W
Atlas
Mapex451
Atlas
3,242
958
1,776
4,415
12,302
8,856
0
3,355
8,905
17,537
0
W
14,351
5,144
0
962
7,516
2,450
366
1,476
5,956
0
81,138
W
Guan Yu
TREYLANISTER
Guan Yu
4,095
828
207
4,860
10,197
6,238
420
322
9,317
0
26,601
W
Agni
11,099
996
0
1,609
7,435
2,584
0
3,429
4,006
64,010
0
L
Medusa
ohjannah
Medusa
2,810
850
0
1,602
9,662
1,835
462
921
8,741
0
29,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,090
Gold Earned
41,895
303
Minions Killed
390
0
Camps Cleared
0
1,403,511
Distance Traveled
1,491,633
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,958
464
58
4
0
309,375
4
L
Hun Batz
7,517
501
63
4
0
312,017
0
L
Athena
5,803
387
23
2
0
299,645
2
L
Achilles
7,021
468
62
4
0
245,194
0
L
Sol
7,670
511
99
7
0
277,568
5
W
Atlas
7,996
533
25
2
0
333,976
2
W
Skadi
10,030
669
124
8
0
274,766
0
W
Guan Yu
7,718
515
57
4
0
301,677
0
W
Agni
9,193
613
126
8
0
271,839
5
L
Medusa
6,079
405
56
4
0
269,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role