Player Matchup

Khepri
Khepri
CydonPrax
Khepri
Level 142
God Stats
3W - 1L
1,864 SR
Queue Stats
108W - 68L
1,645 Elo+
Party 1
Anhur
Anhur
GoatsArePretty
Anhur
Level 126
God Stats
8W - 7L
1,545 SR
Queue Stats
307W - 280L
1,579 Elo+
Solo
Nemesis
Nemesis
L48R4T
Nemesis
Level 145
God Stats
5W - 13L
1,432 SR
Queue Stats
187W - 180L
1,533 Elo+
Solo
King Arthur
King Arthur
MrEmoBaum
King Arthur
Level 77
God Stats
4W - 2L
1,794 SR
Queue Stats
91W - 47L
1,724 Elo+
Party 1
Zeus
Zeus
Piugpiug
Zeus
Level 128
God Stats
26W - 27L
1,581 SR
Queue Stats
949W - 989L
1,578 Elo+
Solo
Team Averages
Level 124
1,643 SR
1,612 Elo+

VS

Team Averages
Level 132
1,564 SR
1,554 Elo+
Nemesis
Nemesis
Louckyy
Nemesis
Level 64
God Stats
20W - 13L
1,642 SR
Queue Stats
33W - 35L
1,542 Elo+
Party 2
Anhur
Anhur
MostSexy
Anhur
Level 156
God Stats
9W - 6L
1,643 SR
Queue Stats
313W - 303L
1,546 Elo+
Party 2
Ares
Ares
MostVernichter
Ares
Level 133
God Stats
13W - 17L
1,486 SR
Queue Stats
75W - 68L
1,565 Elo+
Party 2
Chang'e
Chang'e
Sofíe
Chang'e
Level 147
God Stats
9W - 6L
1,722 SR
Queue Stats
114W - 95L
1,582 Elo+
Solo
Sol
Sol
krautmouse
Sol
Level 159
God Stats
2W - 3L
1,326 SR
Queue Stats
214W - 227L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CydonPrax
Khepri
15
3 / 4 / 6
10,472
455
6,152
16,929
15,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
2 / 7 / 5
9,622
418
7,273
13,608
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
L48R4T
Nemesis
18
3 / 2 / 7
10,793
469
11,385
16,668
7,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
MrEmoBaum
King Arthur
16
2 / 4 / 6
10,411
453
14,724
22,280
21,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
16
4 / 6 / 4
10,554
459
16,627
16,776
5,215
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Louckyy
Nemesis
19
5 / 2 / 9
12,022
523
7,977
18,571
7,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
MostSexy
Anhur
20
11 / 2 / 5
14,202
617
21,877
13,914
5,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
0 / 4 / 10
10,557
459
4,542
19,761
20,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Sofíe
Chang'e
19
4 / 3 / 10
12,897
561
13,732
16,407
16,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 3 / 5
12,752
554
16,165
15,189
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
62
14
Kills
23
23
Deaths
14
28
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Khepri
CydonPrax
Khepri
3
4
6
1.5
L
2
7
5
0.64
L
Nemesis
L48R4T
Nemesis
3
2
7
3.25
W
Nemesis
Louckyy
Nemesis
5
2
9
4.75
W
Anhur
MostSexy
Anhur
11
2
5
6.75
W
0
4
10
1.25
L
King Arthur
MrEmoBaum
King Arthur
2
4
6
1.25
L
Zeus
4
6
4
1
W
Chang'e
Sofíe
Chang'e
4
3
10
3
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,161
Damage
64,293
86,261
Taken
83,842
52,727
Mitigated
58,662
20,129
Healing
35,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
CydonPrax
Khepri
6,152
427
2,570
2,520
16,929
15,817
0
5,003
11,842
29,727
0
L
7,273
3,094
0
2,267
13,608
3,351
547
3,658
9,898
0
60,697
L
Nemesis
L48R4T
Nemesis
11,385
3,004
0
6,375
16,668
7,160
486
5,363
11,220
0
88,141
W
Nemesis
Louckyy
Nemesis
7,977
3,321
0
4,668
18,571
7,647
889
3,440
15,088
0
103,177
W
Anhur
MostSexy
Anhur
21,877
10,758
0
5,880
13,914
5,303
5,291
2,874
10,851
0
122,330
W
4,542
45
0
3,010
19,761
20,654
331
9,114
10,410
22,821
0
L
King Arthur
MrEmoBaum
King Arthur
14,724
3,012
0
1,691
22,280
21,184
0
10,404
11,088
0
65,745
L
Zeus
16,627
2,761
0
4,706
16,776
5,215
0
7,257
9,466
74,122
0
W
Chang'e
Sofíe
Chang'e
13,732
1,140
4,943
8,417
16,407
16,549
2,027
1,737
14,030
86,087
0
W
16,165
5,911
0
8,280
15,189
8,509
1,452
5,762
9,295
96,266
12,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,852
Gold Earned
62,430
580
Minions Killed
693
0
Camps Cleared
0
2,253,611
Distance Traveled
2,199,239
45
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,472
455
38
2
0
462,746
21
L
Anhur
9,622
418
124
5
0
401,597
5
L
Nemesis
10,793
469
141
6
0
527,437
9
W
Nemesis
12,022
523
133
6
0
500,711
3
W
Anhur
14,202
617
194
8
0
410,493
4
W
Ares
10,557
459
23
1
0
435,103
6
L
King Arthur
10,411
453
127
6
0
472,402
3
L
Zeus
10,554
459
150
7
0
389,429
7
W
Chang'e
12,897
561
150
7
0
419,781
5
W
Sol
12,752
554
193
8
0
433,151
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role