Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ZailoX_BlackO_o
Sol
Level 123
God Stats
4W - 0L
1,650 SR
Queue Stats
150W - 109L
1,581 Elo+
Party 2
Loki
Loki
ZailoX_F3RN4N_21
Loki
Level 60
God Stats
14W - 5L
1,657 SR
Queue Stats
128W - 97L
1,552 Elo+
Party 2
Bellona
Bellona
nighthawkstu
Bellona
Level 137
God Stats
142W - 107L
1,581 SR
Queue Stats
232W - 216L
1,502 Elo+
Solo
Team Averages
Level 116
1,578 SR
1,527 Elo+

VS

Team Averages
Level 97
1,569 SR
1,414 Elo+
Hou Yi
Hou Yi
Hvy Kenwey
Hou Yi
Level 95
God Stats
15W - 13L
1,522 SR
Queue Stats
160W - 222L
1,409 Elo+
Party 1
Horus
Horus
Hvy Slender
Horus
Level 74
God Stats
8W - 10L
1,493 SR
Queue Stats
166W - 213L
1,394 Elo+
Party 1
Geb
Geb
KroKodil6537
Geb
Level 113
God Stats
1W - 1L
1,840 SR
Queue Stats
114W - 93L
1,515 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SsC0l64te
Morgan Le Fay
Level 94
God Stats
5W - 8L
1,326 SR
Queue Stats
271W - 280L
1,365 Elo+
Party 1
Arachne
Arachne
diyey
Arachne
Level 108
God Stats
13W - 7L
1,666 SR
Queue Stats
194W - 233L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 1 / 2
6,354
635
3,714
3,306
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
 
Ymir
9
3 / 1 / 5
5,985
599
3,654
7,110
4,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 4
6,202
620
5,958
6,499
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 1 / 2
6,023
602
3,723
5,089
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
nighthawkstu
Bellona
12
4 / 1 / 1
7,228
723
8,643
5,866
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Hvy Kenwey
Hou Yi
9
2 / 3 / 0
5,420
542
4,113
6,208
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 1
4,838
484
1,128
10,288
6,298
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 3 / 2
4,927
493
2,963
9,194
3,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
SsC0l64te
Morgan Le Fay
9
1 / 2 / 2
5,578
558
2,601
4,416
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
diyey
Arachne
8
2 / 3 / 0
5,527
553
3,191
6,914
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
5
5
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
1
2
3
W
Ymir
 
Ymir
3
1
5
5.5
L
Hou Yi
Hvy Kenwey
Hou Yi
2
3
0
0.67
L
0
6
1
0.08
L
0
3
2
0.33
L
Morgan Le Fay
SsC0l64te
Morgan Le Fay
1
2
2
1
W
3
1
4
5
W
4
1
2
5
L
Arachne
diyey
Arachne
2
3
0
0.67
W
Bellona
nighthawkstu
Bellona
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,692
Damage
13,996
27,870
Taken
37,020
13,507
Mitigated
15,771
11,848
Healing
9,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,714
330
0
1,440
3,306
1,150
0
919
2,322
39,816
0
W
Ymir
 
Ymir
3,654
868
562
2,543
7,110
4,720
190
2,126
4,834
12,246
0
L
Hou Yi
Hvy Kenwey
Hou Yi
4,113
1,829
0
1,369
6,208
1,656
0
3,323
2,863
0
27,034
L
1,128
672
118
3,373
10,288
6,298
0
372
9,900
0
20,561
L
2,963
369
141
1,763
9,194
3,999
0
4,942
4,167
12,834
0
L
Morgan Le Fay
SsC0l64te
Morgan Le Fay
2,601
169
0
979
4,416
1,338
0
1,523
2,849
27,842
0
W
5,958
2,774
0
2,595
6,499
1,920
1,176
860
5,637
34,512
5,390
W
3,723
660
0
1,836
5,089
1,439
0
1,079
3,942
0
24,940
L
Arachne
diyey
Arachne
3,191
2,048
0
1,504
6,914
2,480
0
1,939
4,947
0
25,373
W
Bellona
nighthawkstu
Bellona
8,643
3,942
0
2,872
5,866
4,278
887
295
5,571
0
47,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,792
Gold Earned
26,290
329
Minions Killed
222
0
Camps Cleared
0
1,055,581
Distance Traveled
966,626
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,354
635
79
8
0
206,249
4
W
Ymir
5,985
599
18
2
0
210,720
4
L
Hou Yi
5,420
542
61
6
0
174,524
2
L
Horus
4,838
484
39
4
0
180,818
2
L
Geb
4,927
493
14
1
0
205,545
1
L
Morgan Le Fay
5,578
558
63
6
0
201,087
3
W
Sol
6,202
620
85
9
0
191,514
0
W
Loki
6,023
602
57
6
0
230,040
1
L
Arachne
5,527
553
45
5
0
204,652
2
W
Bellona
7,228
723
90
9
0
217,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role