Player Matchup

Atlas
Atlas
DivineMurder1017
Atlas
Level 129
God Stats
1W - 2L
1,686 SR
Queue Stats
218W - 272L
1,370 Elo+
Party 1
Geb
Geb
MrJU_ice
Geb
Level 118
God Stats
1W - 1L
1,620 SR
Queue Stats
241W - 290L
1,430 Elo+
Party 1
Zeus
Zeus
NH_lilja66a
Zeus
Level 28
God Stats
8W - 6L
1,596 SR
Queue Stats
9W - 7L
1,468 Elo+
Party 1
Team Averages
Level 92
1,634 SR
1,423 Elo+

VS

Team Averages
Level 67
1,410 SR
1,362 Elo+
Terra
Terra
Ethereal-Sylence
Terra
Level 106
God Stats
3W - 5L
1,567 SR
Queue Stats
100W - 100L
1,406 Elo+
Party 2
Chiron
Chiron
Mexicanodesde_NC
Chiron
Level 27
God Stats
3W - 1L
1,279 SR
Queue Stats
43W - 49L
1,337 Elo+
Party 2
Sol
Sol
blackychan8797
Sol
Level 67
God Stats
38W - 50L
1,383 SR
Queue Stats
64W - 84L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,651
589
9,302
14,954
10,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 10 / 2
8,478
652
7,742
18,730
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
1 / 5 / 2
7,986
614
11,713
8,347
2,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 14
10,392
799
8,755
16,820
17,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 0 / 12
9,768
751
7,652
7,110
3,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
8 / 3 / 10
9,928
764
19,936
15,512
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
3
Kills
19
19
Deaths
3
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
5
0
14
12
W
6
0
12
12
L
1
10
2
0.2
L
1
5
2
0.4
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,757
Damage
36,343
42,031
Taken
39,442
24,292
Mitigated
28,395
2,371
Healing
17,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,302
1,813
0
640
14,954
10,053
0
8,805
5,575
19,255
0
W
8,755
820
1,610
3,429
16,820
17,839
405
9,673
6,651
24,867
0
W
7,652
3,242
1,563
2,837
7,110
3,041
724
5,704
1,089
0
32,511
L
7,742
778
69
1,569
18,730
11,800
0
12,350
5,727
16,619
0
L
11,713
1,075
0
93
8,347
2,439
0
6,348
1,686
40,331
0
W
19,936
9,802
0
8,528
15,512
7,515
1,730
12,560
2,400
38,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,115
Gold Earned
30,088
111
Minions Killed
137
2
Camps Cleared
5
598,439
Distance Traveled
715,084
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,651
589
17
1
0
212,526
1
W
Terra
10,392
799
27
2
2
265,916
2
W
Chiron
9,768
751
58
4
3
241,892
3
L
Geb
8,478
652
23
2
1
190,190
0
L
Zeus
7,986
614
71
5
1
195,723
0
W
Sol
9,928
764
52
4
0
207,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role