Player Matchup

Erlang Shen
Erlang Shen
Bronze IV
Greenday773
Erlang Shen
Bronze IV
Level 57
God Stats
0W - 1L
1,672 SR
Queue Stats
6W - 22L
1,321 MMR
Party 1
Ra
Ra
Bronze IV
Javiercito35
Ra
Bronze IV
Level 49
God Stats
0W - 3L
1,421 SR
Queue Stats
5W - 19L
1,321 MMR
Party 1
Nike
Nike
Bronze IV
TC_VoX_G4onza
Nike
Bronze IV
Level 37
God Stats
0W - 2L
1,672 SR
Queue Stats
6W - 24L
1,321 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 48
1,589 SR
1,321 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 80
1,563 SR
1,255 MMR
Medusa
Medusa
Silver II
Cinnamon_Spice22
Medusa
Silver II
Level 84
God Stats
4W - 3L
1,470 SR
Queue Stats
48W - 56L
1,152 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
CrowyBangBang
Baron Samedi
Bronze III
Level 69
God Stats
1W - 0L
1,820 SR
Queue Stats
6W - 19L
1,290 MMR
Party 2
King Arthur
King Arthur
Bronze III
RexyBangBang
King Arthur
Bronze III
Level 88
God Stats
2W - 1L
1,400 SR
Queue Stats
5W - 12L
1,322 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Greenday773
Erlang Shen
12
5 / 8 / 1
9,595
800
9,385
18,576
9,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 10 / 2
7,822
652
8,023
11,840
4,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 9 / 5
8,035
670
11,688
16,196
9,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SobekZeusAnubisAh Muzen CabChang'e

VS

Bans
BacchusHou YiHadesArtemisKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 8
10,864
905
13,589
9,614
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
CrowyBangBang
Baron Samedi
14
6 / 2 / 17
9,979
832
13,436
12,837
5,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
RexyBangBang
King Arthur
15
8 / 4 / 9
10,205
850
13,565
15,718
12,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
27
27
Deaths
7
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
13
1
8
17
W
Baron Samedi
CrowyBangBang
Baron Samedi
6
2
17
7.25
L
Erlang Shen
Greenday773
Erlang Shen
5
8
1
0.69
L
1
10
2
0.2
W
King Arthur
RexyBangBang
King Arthur
8
4
9
3.13
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,096
Damage
40,590
46,612
Taken
38,169
23,438
Mitigated
22,547
4,464
Healing
17,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,589
6,684
394
3,393
9,614
4,199
2,197
2,197
7,056
0
49,901
W
Baron Samedi
CrowyBangBang
Baron Samedi
13,436
1,292
2,470
5,943
12,837
5,733
381
3,162
9,386
35,580
0
L
Erlang Shen
Greenday773
Erlang Shen
9,385
4,071
0
1,419
18,576
9,575
0
6,144
12,126
0
21,164
L
8,023
1,507
748
886
11,840
4,067
0
3,030
8,573
23,841
0
W
King Arthur
RexyBangBang
King Arthur
13,565
3,150
716
4,088
15,718
12,615
215
4,131
11,081
0
26,157
L
11,688
1,952
0
1,411
16,196
9,796
0
4,721
11,124
3,355
20,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,452
Gold Earned
31,048
100
Minions Killed
140
3
Camps Cleared
8
612,625
Distance Traveled
677,670
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,864
905
63
5
7
236,921
2
W
Baron Samedi
9,979
832
45
4
0
214,839
2
L
Erlang Shen
9,595
800
40
3
1
214,325
1
L
Ra
7,822
652
41
3
1
195,025
1
W
King Arthur
10,205
850
32
3
1
225,910
2
L
Nike
8,035
670
19
2
1
203,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role