Player Matchup

Merlin
Merlin
Diamos99
Merlin
Level 17
God Stats
5W - 7L
1,458 SR
Queue Stats
7W - 25L
1,098 Elo+
Party 2
King Arthur
King Arthur
Karlail
King Arthur
Level 60
God Stats
3W - 4L
1,458 SR
Queue Stats
5W - 17L
1,018 Elo+
Party 2
Jormungandr
Jormungandr
QenogerCZ
Jormungandr
Level 39
God Stats
0W - 3L
1,140 SR
Queue Stats
3W - 21L
888 Elo+
Party 2
Team Averages
Level 39
1,352 SR
1,001 Elo+

VS

Team Averages
Level 105
1,621 SR
1,602 Elo+
Ne Zha
Ne Zha
MicTheGravityx
Ne Zha
Level 88
God Stats
34W - 11L
1,815 SR
Queue Stats
365W - 233L
1,596 Elo+
Party 1
Baba Yaga
Baba Yaga
Rufsz
Baba Yaga
Level 121
God Stats
14W - 12L
1,582 SR
Queue Stats
282W - 233L
1,610 Elo+
Solo
Sylvanus
Sylvanus
Zazxu
Sylvanus
Level 105
God Stats
3W - 2L
1,467 SR
Queue Stats
472W - 295L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Diamos99
Merlin
13
1 / 3 / 1
9,293
547
8,129
10,460
7,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Karlail
King Arthur
12
0 / 6 / 1
8,671
510
6,804
22,029
13,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
QenogerCZ
Jormungandr
13
1 / 6 / 0
10,085
593
10,343
18,959
17,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 9
10,955
644
17,463
13,991
8,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
Rufsz
Baba Yaga
16
7 / 0 / 8
11,797
694
17,656
10,636
5,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sylvanus
Zazxu
Sylvanus
15
3 / 0 / 12
10,873
640
7,270
16,760
21,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
15
15
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
Diamos99
Merlin
1
3
1
0.5
L
King Arthur
Karlail
King Arthur
0
6
1
0.08
W
5
2
9
4.75
L
Jormungandr
QenogerCZ
Jormungandr
1
6
0
0.17
W
Baba Yaga
Rufsz
Baba Yaga
7
0
8
11
W
Sylvanus
Zazxu
Sylvanus
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,276
Damage
42,389
51,448
Taken
41,387
38,066
Mitigated
35,390
5,687
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Diamos99
Merlin
8,129
398
0
1,291
10,460
7,781
0
7,330
3,013
31,158
0
L
King Arthur
Karlail
King Arthur
6,804
219
0
2,352
22,029
13,014
0
7,984
13,354
0
18,738
W
17,463
1,269
0
4,309
13,991
8,334
1,354
6,318
6,886
0
34,249
L
Jormungandr
QenogerCZ
Jormungandr
10,343
2,015
0
2,044
18,959
17,271
0
8,642
10,072
33,686
0
W
Baba Yaga
Rufsz
Baba Yaga
17,656
652
0
2,194
10,636
5,723
1,266
4,999
4,907
72,040
0
W
Sylvanus
Zazxu
Sylvanus
7,270
2,204
5,111
5,900
16,760
21,333
417
6,502
9,179
19,650
6,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,049
Gold Earned
33,625
132
Minions Killed
202
0
Camps Cleared
15
858,860
Distance Traveled
974,732
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,293
547
46
3
0
288,789
4
L
King Arthur
8,671
510
28
2
0
313,696
6
W
Ne Zha
10,955
644
48
3
7
325,561
0
L
Jormungandr
10,085
593
58
3
0
256,375
4
W
Baba Yaga
11,797
694
123
7
4
348,675
4
W
Sylvanus
10,873
640
31
2
4
300,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role