Player Matchup

Sobek
Sobek
Arleckino
Sobek
Level 66
God Stats
6W - 8L
1,418 SR
Queue Stats
81W - 99L
1,500 Elo+
Solo
Hou Yi
Hou Yi
DSDianne
Hou Yi
Level 46
God Stats
0W - 1L
1,465 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hades
Hades
ElTiburon86
Hades
Level 48
God Stats
0W - 2L
1,364 SR
Queue Stats
1W - 3L
1,348 Elo+
Party 1
Nike
Nike
M992
Nike
Level 128
God Stats
0W - 1L
1,814 SR
Queue Stats
33W - 24L
1,531 Elo+
Solo
Hera
Hera
Pappajiggus
Hera
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 85L
1,417 Elo+
Solo
Team Averages
Level 75
1,512 SR
1,459 Elo+

VS

Team Averages
Level 80
1,554 SR
1,500 Elo+
Medusa
Medusa
 
Medusa
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BotBanana
Zeus
Level 125
God Stats
21W - 25L
1,626 SR
Queue Stats
167W - 136L
1,543 Elo+
Solo
Ares
Ares
IcexDav
Ares
Level 63
God Stats
18W - 20L
1,518 SR
Queue Stats
440W - 441L
1,451 Elo+
Solo
Merlin
Merlin
Terminatum
Merlin
Level 90
God Stats
29W - 26L
1,537 SR
Queue Stats
119W - 129L
1,512 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
kladuscan
Ah Muzen Cab
Level 45
God Stats
71W - 48L
1,590 SR
Queue Stats
105W - 99L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Arleckino
Sobek
16
1 / 3 / 6
10,217
1,022
7,269
19,830
24,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
DSDianne
Hou Yi
16
4 / 5 / 3
10,217
1,022
8,053
15,231
5,666
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 7 / 6
9,590
959
4,890
17,004
7,900
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nike
M992
Nike
16
0 / 2 / 6
9,296
930
8,605
16,937
15,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 4 / 4
9,551
955
9,492
10,663
3,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

190

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
0 / 5 / 13
9,572
957
7,360
10,661
4,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
17
7 / 0 / 11
11,580
1,158
25,354
1,367
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
IcexDav
Ares
18
7 / 2 / 10
12,385
1,239
11,514
14,548
17,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Terminatum
Merlin
17
4 / 0 / 11
10,686
1,069
16,746
6,931
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
kladuscan
Ah Muzen Cab
17
3 / 1 / 8
10,054
1,005
14,339
7,653
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
8
Kills
21
21
Deaths
8
25
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
5
13
1.3
L
Sobek
Arleckino
Sobek
1
3
6
1.33
W
Zeus
7
0
11
12.5
L
Hou Yi
DSDianne
Hou Yi
4
5
3
1.1
L
1
7
6
0.57
W
Ares
IcexDav
Ares
7
2
10
6
L
Nike
M992
Nike
0
2
6
1.5
L
2
4
4
1
W
Merlin
Terminatum
Merlin
4
0
11
9.5
W
Ah Muzen Cab
kladuscan
Ah Muzen Cab
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,309
Damage
75,313
79,665
Taken
41,160
56,876
Mitigated
30,013
15,752
Healing
5,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,360
4,173
35
1,599
10,661
4,731
0
6,256
3,971
0
22,552
L
Sobek
Arleckino
Sobek
7,269
325
0
5,560
19,830
24,394
0
12,322
6,960
12,661
0
W
Zeus
25,354
1,107
0
0
1,367
690
0
723
572
38,920
0
L
Hou Yi
DSDianne
Hou Yi
8,053
3,872
902
2,846
15,231
5,666
0
9,986
4,899
0
29,021
L
4,890
127
1,546
2,561
17,004
7,900
0
12,474
4,286
29,149
0
W
Ares
IcexDav
Ares
11,514
425
0
1,245
14,548
17,588
0
6,787
7,109
13,546
0
L
Nike
M992
Nike
8,605
668
0
1,587
16,937
15,002
0
10,017
6,592
0
27,332
L
9,492
1,359
0
750
10,663
3,914
0
7,207
3,314
29,170
0
W
Merlin
Terminatum
Merlin
16,746
1,271
737
316
6,931
3,563
0
2,298
4,334
45,965
0
W
Ah Muzen Cab
kladuscan
Ah Muzen Cab
14,339
2,011
178
1,613
7,653
3,441
0
4,861
2,489
0
39,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,871
Gold Earned
54,277
233
Minions Killed
187
4
Camps Cleared
8
1,039,145
Distance Traveled
1,051,591
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,572
957
30
3
1
185,096
0
L
Sobek
10,217
1,022
9
1
0
222,741
2
W
Zeus
11,580
1,158
40
4
1
216,467
0
L
Hou Yi
10,217
1,022
30
3
1
180,523
0
L
Hades
9,590
959
77
8
0
204,001
0
W
Ares
12,385
1,239
2
0
1
215,078
0
L
Nike
9,296
930
64
6
2
225,648
0
L
Hera
9,551
955
53
5
1
206,232
1
W
Merlin
10,686
1,069
60
6
2
215,910
1
W
Ah Muzen Cab
10,054
1,005
55
6
3
219,040
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role