Player Matchup

Raijin
Raijin
 
Raijin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AwillixChan
Izanami
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 7L
1,869 Elo+
Party 2
Achilles
Achilles
Ilivetodie
Achilles
Level 40
God Stats
4W - 3L
1,488 SR
Queue Stats
91W - 73L
1,601 Elo+
Solo
Vamana
Vamana
Rotherd
Vamana
Level 133
God Stats
3W - 1L
1,476 SR
Queue Stats
263W - 228L
1,562 Elo+
Solo
Atlas
Atlas
xXSolemXx
Atlas
Level 112
God Stats
6W - 1L
1,621 SR
Queue Stats
250W - 108L
1,759 Elo+
Party 2
Team Averages
Level 77
1,517 SR
1,658 Elo+

VS

Team Averages
Level 88
1,562 SR
1,513 Elo+
Atlas
Atlas
DanTheMan7383
Atlas
Level 81
God Stats
6W - 10L
1,475 SR
Queue Stats
377W - 387L
1,524 Elo+
Party 1
Ullr
Ullr
JuicyLibatron
Ullr
Level 123
God Stats
9W - 17L
1,527 SR
Queue Stats
677W - 607L
1,570 Elo+
Party 1
Gilgamesh
Gilgamesh
Puppydonkey
Gilgamesh
Level 37
God Stats
16W - 12L
1,631 SR
Queue Stats
76W - 70L
1,452 Elo+
Party 3
Medusa
Medusa
Víbe
Medusa
Level 160
God Stats
0W - 1L
1,677 SR
Queue Stats
274W - 267L
1,576 Elo+
Party 3
Arachne
Arachne
rockdropper
Arachne
Level 39
God Stats
1W - 6L
1,500 SR
Queue Stats
32W - 34L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 3 / 3
5,458
546
2,628
4,949
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
AwillixChan
Izanami
12
4 / 0 / 3
7,012
701
6,303
4,635
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Ilivetodie
Achilles
11
3 / 3 / 1
6,169
617
3,701
7,270
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Rotherd
Vamana
11
2 / 0 / 2
6,592
659
4,499
4,868
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
xXSolemXx
Atlas
10
3 / 0 / 5
6,497
650
3,953
6,755
6,287
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,623
462
1,405
8,170
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,258
526
2,070
4,171
939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Puppydonkey
Gilgamesh
9
0 / 3 / 0
4,899
490
2,515
6,651
2,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Víbe
Medusa
12
5 / 2 / 0
6,783
678
8,627
7,489
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
rockdropper
Arachne
9
1 / 2 / 0
5,218
522
2,544
7,590
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
6
6
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
3
3
0.5
W
Izanami
AwillixChan
Izanami
4
0
3
5.5
L
0
3
1
0.17
W
Achilles
Ilivetodie
Achilles
3
3
1
1.17
L
0
2
0
0
L
Gilgamesh
Puppydonkey
Gilgamesh
0
3
0
0
W
Vamana
Rotherd
Vamana
2
0
2
3
L
Medusa
Víbe
Medusa
5
2
0
2.5
L
Arachne
rockdropper
Arachne
1
2
0
0.5
W
Atlas
xXSolemXx
Atlas
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,084
Damage
17,161
28,477
Taken
34,071
14,956
Mitigated
11,902
7,649
Healing
9,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,628
218
0
907
4,949
932
147
0
4,949
25,683
0
W
Izanami
AwillixChan
Izanami
6,303
4,742
0
1,106
4,635
1,390
289
509
4,126
0
54,604
L
1,405
695
0
1,522
8,170
3,203
0
2,260
5,858
7,304
0
W
Achilles
Ilivetodie
Achilles
3,701
920
0
2,532
7,270
2,300
0
58
7,212
0
31,873
L
2,070
1,065
0
1,331
4,171
939
0
925
3,246
0
32,105
L
Gilgamesh
Puppydonkey
Gilgamesh
2,515
995
0
626
6,651
2,947
0
597
5,627
0
19,882
W
Vamana
Rotherd
Vamana
4,499
984
0
1,862
4,868
4,047
60
0
4,868
3,130
31,696
L
Medusa
Víbe
Medusa
8,627
3,426
0
2,694
7,489
2,111
0
3,062
4,145
0
51,928
L
Arachne
rockdropper
Arachne
2,544
1,643
0
3,725
7,590
2,702
0
210
7,380
0
33,764
W
Atlas
xXSolemXx
Atlas
3,953
1,582
201
1,041
6,755
6,287
0
901
5,854
12,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,728
Gold Earned
26,781
350
Minions Killed
310
0
Camps Cleared
0
1,045,688
Distance Traveled
987,657
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,458
546
58
6
0
193,568
4
W
Izanami
7,012
701
111
11
0
195,375
0
L
Atlas
4,623
462
11
1
0
188,785
1
W
Achilles
6,169
617
79
8
0
221,208
4
L
Ullr
5,258
526
75
8
0
188,770
0
L
Gilgamesh
4,899
490
53
5
0
201,696
2
W
Vamana
6,592
659
80
8
0
210,807
4
L
Medusa
6,783
678
103
10
0
194,881
3
L
Arachne
5,218
522
68
7
0
213,525
3
W
Atlas
6,497
650
22
2
0
224,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role