Player Matchup

Sol
Sol
BigForch44
Sol
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 112L
1,585 Elo+
Party 2
Rama
Rama
HircusSphera
Rama
Level 53
God Stats
3W - 3L
1,616 SR
Queue Stats
15W - 19L
1,288 Elo+
Solo
Chaac
Chaac
ThsNurseDontCare
Chaac
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,379 Elo+
Party 2
Team Averages
Level 34
1,539 SR
1,417 Elo+

VS

Team Averages
Level 109
1,452 SR
1,403 Elo+
Loki
Loki
 
Loki
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DARKYO69
Atlas
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 74L
1,329 Elo+
Party 1
Discordia
Discordia
JOHN78965
Discordia
Level 87
God Stats
4W - 11L
1,357 SR
Queue Stats
390W - 559L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
10,278
734
10,130
10,914
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
6 / 2 / 2
10,226
730
12,665
11,665
3,589
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 2 / 6
9,622
687
4,631
10,440
7,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 2 / 2
8,128
581
2,829
7,029
1,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
DARKYO69
Atlas
13
3 / 4 / 2
8,974
641
8,828
14,918
13,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
JOHN78965
Discordia
13
1 / 4 / 2
8,743
625
10,825
9,643
2,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
10
Kills
5
6
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
2
2
1
W
3
2
5
2.75
L
Atlas
DARKYO69
Atlas
3
4
2
1
W
6
2
2
3.5
L
Discordia
JOHN78965
Discordia
1
4
2
0.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,426
Damage
22,482
33,019
Taken
31,590
15,238
Mitigated
18,339
15,198
Healing
2,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,829
197
0
1,072
7,029
1,860
0
1,883
5,045
0
10,559
W
10,130
2,468
0
4,958
10,914
3,853
1,996
6,327
4,311
58,295
5,288
L
Atlas
DARKYO69
Atlas
8,828
2,562
132
1,054
14,918
13,725
0
3,424
11,238
19,775
0
W
12,665
9,385
169
6,137
11,665
3,589
912
6,443
4,891
0
35,352
L
Discordia
JOHN78965
Discordia
10,825
395
111
511
9,643
2,754
0
4,160
5,319
48,300
0
W
4,631
946
0
3,934
10,440
7,796
164
6,657
3,504
0
18,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,126
Gold Earned
25,845
173
Minions Killed
115
10
Camps Cleared
2
774,291
Distance Traveled
603,997
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,128
581
17
1
2
173,968
3
W
Sol
10,278
734
88
6
6
250,273
5
L
Atlas
8,974
641
16
1
0
196,731
2
W
Rama
10,226
730
51
4
3
253,166
7
L
Discordia
8,743
625
82
6
0
233,298
1
W
Chaac
9,622
687
34
2
1
270,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role