Player Matchup

Bellona
Bellona
Copenhatin
Bellona
Level 52
God Stats
7W - 9L
1,319 SR
Queue Stats
170W - 189L
1,432 Elo+
Party 1
Loki
Loki
IceWyte
Loki
Level 114
God Stats
27W - 37L
1,474 SR
Queue Stats
646W - 659L
1,535 Elo+
Party 1
Vulcan
Vulcan
Magotha
Vulcan
Level 66
God Stats
7W - 6L
1,609 SR
Queue Stats
116W - 115L
1,481 Elo+
Solo
Sobek
Sobek
YourGuyKai
Sobek
Level 47
God Stats
7W - 8L
1,633 SR
Queue Stats
148W - 140L
1,434 Elo+
Party 2
Anhur
Anhur
bruhmomento35
Anhur
Level 29
God Stats
2W - 7L
1,432 SR
Queue Stats
100W - 101L
1,384 Elo+
Party 2
Team Averages
Level 62
1,493 SR
1,453 Elo+

VS

Team Averages
Level 63
1,489 SR
1,440 Elo+
Geb
Geb
BiggyHallway
Geb
Level 65
God Stats
6W - 1L
1,670 SR
Queue Stats
183W - 214L
1,421 Elo+
Party 3
Hachiman
Hachiman
Dosezz
Hachiman
Level 67
God Stats
31W - 29L
1,459 SR
Queue Stats
297W - 365L
1,436 Elo+
Party 3
Ah Puch
Ah Puch
Swiftbuny35022
Ah Puch
Level 60
God Stats
5W - 4L
1,442 SR
Queue Stats
261W - 287L
1,423 Elo+
Party 3
Fenrir
Fenrir
VaughnSocks
Fenrir
Level 44
God Stats
12W - 17L
1,409 SR
Queue Stats
125W - 134L
1,451 Elo+
Party 3
Mulan
Mulan
XxVelenthisxX
Mulan
Level 77
God Stats
10W - 12L
1,467 SR
Queue Stats
79W - 80L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Copenhatin
Bellona
11
0 / 1 / 0
7,538
419
6,174
7,531
5,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
IceWyte
Loki
11
1 / 2 / 0
7,515
418
4,534
8,135
2,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
Magotha
Vulcan
13
0 / 3 / 2
7,820
434
13,037
8,705
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
12
2 / 3 / 2
7,877
438
5,193
18,883
19,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 0 / 2
9,174
510
5,074
7,666
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
8,535
474
6,294
13,740
12,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Dosezz
Hachiman
15
0 / 3 / 4
9,409
523
6,298
11,009
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 2 / 5
8,100
450
8,869
8,453
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
14
2 / 0 / 6
8,465
470
5,693
12,006
4,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 0 / 1
10,252
570
8,122
14,584
9,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
9
9
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Bellona
Copenhatin
Bellona
0
1
0
0
W
Hachiman
Dosezz
Hachiman
0
3
4
0.67
L
Loki
IceWyte
Loki
1
2
0
0.5
L
Vulcan
Magotha
Vulcan
0
3
2
0.33
W
0
2
5
1.25
W
Fenrir
2
0
6
5
W
4
0
1
4.5
L
Sobek
2
3
2
1
L
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,012
Damage
35,276
50,920
Taken
59,792
33,848
Mitigated
32,263
16,412
Healing
24,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,294
675
582
4,173
13,740
12,814
163
6,125
7,233
27,441
0
L
Bellona
Copenhatin
Bellona
6,174
919
0
2,456
7,531
5,687
0
463
6,540
0
29,758
W
Hachiman
Dosezz
Hachiman
6,298
2,990
0
2,271
11,009
2,635
894
2,146
8,849
0
74,139
L
Loki
IceWyte
Loki
4,534
400
0
3,369
8,135
2,653
0
2,275
5,815
0
42,432
L
Vulcan
Magotha
Vulcan
13,037
4,015
0
2,530
8,705
3,122
324
3,962
4,654
58,098
0
W
8,869
451
121
4,452
8,453
2,646
412
3,307
4,990
56,172
0
W
Fenrir
5,693
1,040
0
6,418
12,006
4,307
1,050
3,779
7,929
0
48,742
W
8,122
750
0
6,540
14,584
9,861
1,065
2,276
11,752
5,351
62,847
L
Sobek
5,193
634
0
4,761
18,883
19,741
0
7,296
11,413
15,409
0
L
5,074
1,714
0
3,296
7,666
2,645
192
2,062
5,604
0
61,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,924
Gold Earned
44,761
408
Minions Killed
498
0
Camps Cleared
0
1,644,415
Distance Traveled
1,679,515
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,535
474
33
2
0
355,885
3
L
Bellona
7,538
419
79
4
0
265,454
2
W
Hachiman
9,409
523
128
7
0
306,698
5
L
Loki
7,515
418
83
5
0
319,359
2
L
Vulcan
7,820
434
103
6
0
332,998
2
W
Ah Puch
8,100
450
104
6
0
340,905
3
W
Fenrir
8,465
470
82
5
0
364,933
4
W
Mulan
10,252
570
151
8
0
311,094
4
L
Sobek
7,877
438
35
2
0
367,481
3
L
Anhur
9,174
510
108
6
0
359,123
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role