Player Matchup

Sun Wukong
Sun Wukong
DOTA-GPS
Sun Wukong
Level 128
God Stats
1W - 3L
1,322 SR
Queue Stats
76W - 112L
1,305 Elo+
Solo
Atlas
Atlas
DaNNy_P-jammy
Atlas
Level 98
God Stats
21W - 16L
1,629 SR
Queue Stats
95W - 89L
1,421 Elo+
Solo
Chaac
Chaac
Ls KIRA UCHIHA
Chaac
Level 148
God Stats
2W - 2L
1,445 SR
Queue Stats
90W - 103L
1,370 Elo+
Solo
Hou Yi
Hou Yi
edu1403
Hou Yi
Level 153
God Stats
3W - 9L
1,317 SR
Queue Stats
702W - 786L
1,393 Elo+
Solo
Merlin
Merlin
memeryuser12349
Merlin
Level 64
God Stats
1W - 5L
1,264 SR
Queue Stats
20W - 40L
1,284 Elo+
Solo
Team Averages
Level 118
1,395 SR
1,354 Elo+

VS

Team Averages
Level 75
1,506 SR
1,327 Elo+
Anubis
Anubis
AlienpQc
Anubis
Level 54
God Stats
3W - 2L
1,293 SR
Queue Stats
20W - 37L
1,260 Elo+
Party 1
Osiris
Osiris
FaZe killer2944
Osiris
Level 102
God Stats
6W - 5L
1,490 SR
Queue Stats
109W - 142L
1,343 Elo+
Party 1
Nu Wa
Nu Wa
Mercxriie_
Nu Wa
Level 53
God Stats
37W - 43L
1,458 SR
Queue Stats
145W - 175L
1,327 Elo+
Solo
Cupid
Cupid
Rockerpower
Cupid
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 32L
1,363 Elo+
Party 1
Fenrir
Fenrir
supersanic45
Fenrir
Level 69
God Stats
2W - 0L
1,790 SR
Queue Stats
6W - 5L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DOTA-GPS
Sun Wukong
15
2 / 4 / 3
8,936
496
7,609
16,949
8,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 6 / 4
7,791
433
9,299
19,034
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 3 / 0
6,125
340
2,481
5,677
2,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
edu1403
Hou Yi
15
9 / 6 / 2
9,489
527
12,677
15,467
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 3
8,616
479
6,982
8,677
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlienpQc
Anubis
12
1 / 6 / 4
7,783
432
8,866
10,739
3,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 3 / 7
11,203
622
14,848
17,730
8,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
17
6 / 2 / 4
10,711
595
9,198
5,872
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 3 / 6
9,014
501
6,931
14,175
3,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
15
4 / 3 / 7
9,538
530
9,079
14,514
6,300
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
17
Kills
24
24
Deaths
17
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anubis
AlienpQc
Anubis
1
6
4
0.5
L
Sun Wukong
DOTA-GPS
Sun Wukong
2
4
3
0.88
L
2
6
4
0.67
W
10
3
7
4.5
L
1
3
0
0.33
W
Nu Wa
6
2
4
4
W
3
3
6
2
L
Hou Yi
edu1403
Hou Yi
9
6
2
1.67
L
3
5
3
0.9
W
Fenrir
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,048
Damage
48,922
65,804
Taken
63,030
27,722
Mitigated
24,504
20,412
Healing
23,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AlienpQc
Anubis
8,866
843
388
3,253
10,739
3,580
236
2,829
7,703
25,152
0
L
Sun Wukong
DOTA-GPS
Sun Wukong
7,609
1,017
73
9,532
16,949
8,030
0
872
15,985
0
53,430
L
9,299
2,107
0
4,003
19,034
10,187
30
7,056
11,814
30,819
0
W
14,848
6,488
240
8,315
17,730
8,937
1,861
4,193
13,013
0
76,434
L
2,481
141
0
1,664
5,677
2,256
114
849
4,700
0
13,813
W
Nu Wa
9,198
1,300
0
291
5,872
1,880
1,634
2,664
2,838
67,544
0
W
6,931
4,097
196
6,370
14,175
3,807
655
3,458
10,267
0
48,196
L
Hou Yi
edu1403
Hou Yi
12,677
5,317
0
3,329
15,467
4,730
0
5,487
9,864
0
52,726
L
6,982
345
0
1,811
8,677
2,519
540
3,058
5,377
43,401
0
W
Fenrir
9,079
2,258
724
4,153
14,514
6,300
1,496
1,847
12,461
0
40,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,957
Gold Earned
48,249
360
Minions Killed
440
0
Camps Cleared
0
1,226,425
Distance Traveled
1,701,006
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,783
432
42
2
0
298,768
0
L
Sun Wukong
8,936
496
116
6
0
285,960
8
L
Atlas
7,791
433
50
3
0
311,804
2
W
Osiris
11,203
622
116
6
0
366,389
5
L
Chaac
6,125
340
26
1
0
105,602
1
W
Nu Wa
10,711
595
131
7
0
346,704
0
W
Cupid
9,014
501
75
4
0
332,828
1
L
Hou Yi
9,489
527
89
5
0
276,683
0
L
Merlin
8,616
479
79
4
0
246,376
4
W
Fenrir
9,538
530
76
4
0
356,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role