Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DanielKerkhoff
Chaac
Level 28
God Stats
33W - 22L
1,561 SR
Queue Stats
87W - 81L
1,489 Elo+
Party 1
Anubis
Anubis
MITTID
Anubis
Level 19
God Stats
16W - 4L
1,778 SR
Queue Stats
18W - 10L
1,535 Elo+
Party 3
Charybdis
Charybdis
Uééé
Charybdis
Level 47
God Stats
3W - 4L
1,590 SR
Queue Stats
119W - 58L
1,651 Elo+
Solo
Team Averages
Level 82
1,586 SR
1,535 Elo+

VS

Team Averages
Level 74
1,623 SR
1,567 Elo+
Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
G1nN29
Poseidon
Level 126
God Stats
10W - 9L
1,628 SR
Queue Stats
389W - 393L
1,505 Elo+
Party 2
Loki
Loki
MainLoki
Loki
Level 49
God Stats
3W - 3L
1,560 SR
Queue Stats
285W - 249L
1,485 Elo+
Solo
Mercury
Mercury
Sleingfast
Mercury
Level 27
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 4L
1,865 Elo+
Party 2
Neith
Neith
Warapshory
Neith
Level 45
God Stats
2W - 2L
1,712 SR
Queue Stats
176W - 156L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
7 / 5 / 2
10,434
652
7,932
14,196
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
 
Ares
14
1 / 0 / 8
9,333
583
5,137
10,002
12,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 0 / 0
9,120
570
8,028
13,354
13,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Anubis
MITTID
Anubis
14
2 / 4 / 8
8,631
539
4,702
10,119
6,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Uééé
Charybdis
17
10 / 3 / 1
11,138
696
10,467
11,918
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
4
0 / 2 / 0
4,980
311
394
2,861
924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
G1nN29
Poseidon
12
3 / 7 / 5
7,666
479
9,612
12,637
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
9
0 / 3 / 1
6,377
399
5,155
6,539
1,559
Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Sleingfast
Mercury
15
5 / 4 / 1
8,635
540
9,029
11,699
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
14
4 / 9 / 1
8,768
548
10,756
13,971
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
25
Kills
12
12
Deaths
25
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
5
2
1.6
W
Ares
 
Ares
1
0
8
5
L
Atlas
 
Atlas
0
2
0
0
W
5
0
0
5
L
Poseidon
G1nN29
Poseidon
3
7
5
0.79
W
Anubis
MITTID
Anubis
2
4
8
1.5
L
Loki
0
3
1
0.17
L
Mercury
Sleingfast
Mercury
5
4
1
1.38
W
Charybdis
Uééé
Charybdis
10
3
1
3.5
L
Neith
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,266
Damage
34,946
59,589
Taken
47,707
42,033
Mitigated
12,821
19,004
Healing
9,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,932
1,679
0
4,931
14,196
5,982
447
2,040
11,984
0
59,773
W
Ares
 
Ares
5,137
185
0
1,338
10,002
12,789
573
1,416
8,334
29,673
0
L
Atlas
 
Atlas
394
249
88
538
2,861
924
0
653
2,208
4,455
0
W
8,028
1,346
0
4,821
13,354
13,617
1,144
1,192
12,086
0
45,838
L
Poseidon
G1nN29
Poseidon
9,612
1,492
0
1,395
12,637
2,641
0
4,542
8,001
35,364
0
W
Anubis
MITTID
Anubis
4,702
349
0
3,210
10,119
6,003
2,411
3,447
6,450
43,462
0
L
Loki
5,155
1,186
0
1,626
6,539
1,559
0
0
6,179
0
27,005
L
Mercury
Sleingfast
Mercury
9,029
4,291
0
3,519
11,699
3,899
0
2,599
8,929
0
52,004
W
Charybdis
Uééé
Charybdis
10,467
5,358
0
4,704
11,918
3,642
2,896
1,152
10,678
0
76,038
L
Neith
10,756
4,770
0
2,040
13,971
3,798
0
2,045
11,926
0
48,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,656
Gold Earned
36,426
460
Minions Killed
331
0
Camps Cleared
0
1,554,769
Distance Traveled
1,113,108
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,434
652
104
7
0
331,651
3
W
Ares
9,333
583
40
3
0
329,904
8
L
Atlas
4,980
311
5
0
0
60,910
0
W
Chaac
9,120
570
85
5
0
330,129
7
L
Poseidon
7,666
479
68
4
0
290,050
3
W
Anubis
8,631
539
88
6
0
296,983
4
L
Loki
6,377
399
48
3
0
189,868
0
L
Mercury
8,635
540
115
7
0
338,987
3
W
Charybdis
11,138
696
143
9
0
266,102
2
L
Neith
8,768
548
95
6
0
233,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role