Player Matchup

Fenrir
Fenrir
Silver IV
Ashes4Ashton
Fenrir
Silver IV
Level 51
God Stats
0W - 1L
1,834 SR
Queue Stats
10W - 20L
1,279 MMR
Solo
Hades
Hades
Silver II
CRUDDYQUISZONE15
Hades
Silver II
Level 111
God Stats
6W - 6L
1,528 SR
Queue Stats
156W - 192L
1,269 MMR
Solo
Sylvanus
Sylvanus
Bronze III
pocketballoon5
Sylvanus
Bronze III
Level 69
God Stats
0W - 1L
1,541 SR
Queue Stats
0W - 6L
1,365 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 77
1,634 SR
1,305 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,493 SR
1,332 MMR
Bacchus
Bacchus
Gold V
FrysKoz
Bacchus
Gold V
Level 105
God Stats
6W - 6L
1,445 SR
Queue Stats
206W - 212L
1,267 MMR
Party 1
Zeus
Zeus
Bronze III
SirHolmesXXI
Zeus
Bronze III
Level 129
God Stats
2W - 2L
1,502 SR
Queue Stats
5W - 8L
1,259 MMR
Solo
Ne Zha
Ne Zha
Gold III
zStromm
Ne Zha
Gold III
Level 109
God Stats
14W - 13L
1,534 SR
Queue Stats
213W - 212L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 7 / 4
14,151
615
11,892
27,040
23,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
2 / 6 / 7
13,000
565
12,765
23,392
13,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
19
6 / 3 / 6
15,343
667
11,174
20,794
32,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
KukulkanCthulhuXing TianGilgamesh

VS

Bans
ChaacPersephoneNoxHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FrysKoz
Bacchus
18
3 / 3 / 11
15,470
673
10,963
18,945
28,127
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 5 / 8
14,738
641
21,754
11,674
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
zStromm
Ne Zha
19
7 / 5 / 8
15,106
657
26,144
19,455
8,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
13
Kills
16
16
Deaths
13
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
7
4
1
L
2
6
7
0.92
W
Bacchus
FrysKoz
Bacchus
3
3
11
2.83
W
6
5
8
2
L
Sylvanus
6
3
6
3
W
Ne Zha
zStromm
Ne Zha
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,831
Damage
58,861
71,226
Taken
50,074
69,315
Mitigated
41,000
23,191
Healing
12,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,892
2,455
0
1,844
27,040
23,932
0
13,102
13,938
0
36,896
L
12,765
338
1,371
8,362
23,392
13,304
0
11,002
12,390
61,442
0
W
Bacchus
FrysKoz
Bacchus
10,963
1,411
0
5,318
18,945
28,127
374
8,190
10,393
29,557
0
W
21,754
982
0
678
11,674
4,158
438
5,498
5,925
85,758
0
L
Sylvanus
11,174
1,592
4,702
6,912
20,794
32,079
0
9,744
11,050
39,305
0
W
Ne Zha
zStromm
Ne Zha
26,144
11,894
0
6,014
19,455
8,715
2,505
10,947
8,343
0
79,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,494
Gold Earned
45,314
204
Minions Killed
272
8
Camps Cleared
11
1,140,959
Distance Traveled
1,157,776
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,151
615
55
2
2
390,348
5
L
Hades
13,000
565
118
5
6
365,002
10
W
Bacchus
15,470
673
30
1
0
403,977
3
W
Zeus
14,738
641
137
6
5
363,158
1
L
Sylvanus
15,343
667
31
1
0
385,609
2
W
Ne Zha
15,106
657
105
5
6
390,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role