Player Matchup

Hercules
Hercules
Bugony
Hercules
Level 127
God Stats
2W - 1L
1,786 SR
Queue Stats
383W - 125L
1,839 Elo+
Party 1
Sol
Sol
Vertri
Sol
Level 86
God Stats
0W - 1L
1,403 SR
Queue Stats
85W - 46L
1,679 Elo+
Party 1
Atlas
Atlas
atainable
Atlas
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
235W - 79L
1,864 Elo+
Party 1
Team Averages
Level 107
1,563 SR
1,794 Elo+

VS

Team Averages
Level 98
1,667 SR
1,647 Elo+
Scylla
Scylla
GrowlyRowley
Scylla
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 144L
1,630 Elo+
Solo
Hun Batz
Hun Batz
GrumpyMonkey69
Hun Batz
Level 67
God Stats
4W - 0L
1,811 SR
Queue Stats
99W - 81L
1,652 Elo+
Solo
Cthulhu
Cthulhu
goldeneye09
Cthulhu
Level 113
God Stats
15W - 14L
1,691 SR
Queue Stats
276W - 302L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bugony
Hercules
19
8 / 9 / 8
17,176
613
31,513
49,440
61,431
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
Vertri
Sol
18
3 / 7 / 14
16,342
584
26,319
23,182
9,101
Atlas
atainable
Atlas
20
9 / 7 / 11
19,041
680
26,600
40,944
67,259
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
12 / 5 / 7
19,724
704
29,908
26,381
11,265
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
20
5 / 9 / 10
17,566
627
25,736
29,544
15,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
goldeneye09
Cthulhu
20
6 / 6 / 16
18,817
672
28,261
39,920
56,866
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
56
20
Kills
23
23
Deaths
20
33
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bugony
Hercules
8
9
8
1.33
W
Scylla
12
5
7
3.1
W
Hun Batz
5
9
10
1.11
L
Sol
Vertri
Sol
3
7
14
1.43
L
Atlas
atainable
Atlas
9
7
11
2.07
W
Cthulhu
goldeneye09
Cthulhu
6
6
16
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,432
Damage
83,905
113,566
Taken
95,845
137,791
Mitigated
83,809
38,240
Healing
20,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bugony
Hercules
31,513
10,591
1,590
20,660
49,440
61,431
483
22,848
24,326
1,677
66,855
W
Scylla
29,908
1,818
304
8,989
26,381
11,265
628
14,090
12,049
84,698
0
W
Hun Batz
25,736
9,965
0
1,315
29,544
15,678
1,451
16,121
12,829
0
104,357
L
Sol
Vertri
Sol
26,319
3,889
0
6,680
23,182
9,101
1,984
12,979
9,749
82,746
0
L
Atlas
atainable
Atlas
26,600
7,998
1,673
7,637
40,944
67,259
157
18,610
20,588
59,823
0
W
Cthulhu
goldeneye09
Cthulhu
28,261
1,920
1,781
7,707
39,920
56,866
438
23,965
15,163
63,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,559
Gold Earned
56,107
238
Minions Killed
294
11
Camps Cleared
12
1,478,795
Distance Traveled
1,446,571
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
17,176
613
70
3
2
495,609
10
W
Scylla
19,724
704
116
4
3
482,195
6
W
Hun Batz
17,566
627
114
4
8
470,816
5
L
Sol
16,342
584
118
4
7
491,824
3
L
Atlas
19,041
680
50
2
2
491,362
7
W
Cthulhu
18,817
672
64
2
1
493,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role