Player Matchup

Loki
Loki
ProffWanker
Loki
Level 27
God Stats
3W - 3L
1,173 SR
Queue Stats
11W - 23L
1,291 Elo+
Party 2
Hercules
Hercules
SamaelWhite
Hercules
Level 76
God Stats
1W - 1L
1,257 SR
Queue Stats
25W - 35L
1,400 Elo+
Party 2
Sol
Sol
gluecksmaedchen
Sol
Level 75
God Stats
25W - 20L
1,495 SR
Queue Stats
114W - 116L
1,395 Elo+
Solo
Ao Kuang
Ao Kuang
gugend
Ao Kuang
Level 60
God Stats
5W - 4L
1,527 SR
Queue Stats
46W - 57L
1,411 Elo+
Party 2
Ah Puch
Ah Puch
schillmann
Ah Puch
Level 128
God Stats
13W - 19L
1,420 SR
Queue Stats
676W - 719L
1,468 Elo+
Solo
Team Averages
Level 73
1,374 SR
1,393 Elo+

VS

Team Averages
Level 57
1,390 SR
1,345 Elo+
Atlas
Atlas
Hurygato
Atlas
Level 67
God Stats
0W - 3L
1,275 SR
Queue Stats
84W - 69L
1,459 Elo+
Solo
Arachne
Arachne
KeeperOfErebus
Arachne
Level 47
God Stats
14W - 10L
1,581 SR
Queue Stats
62W - 96L
1,289 Elo+
Party 3
Danzaburou
Danzaburou
KingOnline3069
Danzaburou
Level 66
God Stats
17W - 36L
1,286 SR
Queue Stats
54W - 86L
1,300 Elo+
Party 3
Baba Yaga
Baba Yaga
KrisLC10
Baba Yaga
Level 45
God Stats
9W - 16L
1,309 SR
Queue Stats
95W - 122L
1,341 Elo+
Party 1
Hel
Hel
Z0mbzn00b
Hel
Level 58
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 152L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,479
560
1,056
2,995
786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
SamaelWhite
Hercules
8
1 / 0 / 2
4,635
579
1,931
4,552
1,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
0 / 2 / 2
3,985
498
2,641
3,139
947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
gugend
Ao Kuang
8
5 / 0 / 1
5,206
651
2,444
3,436
905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
schillmann
Ah Puch
10
4 / 0 / 1
6,002
750
3,369
1,741
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Hurygato
Atlas
5
0 / 1 / 1
4,155
519
1,080
3,565
1,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 3 / 0
4,352
544
2,150
5,668
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
KingOnline3069
Danzaburou
8
1 / 1 / 1
4,577
572
2,791
3,707
1,004
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
KrisLC10
Baba Yaga
8
0 / 1 / 0
4,853
607
1,857
2,929
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 4 / 0
4,097
512
393
4,312
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
2
2
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
Hurygato
Atlas
0
1
1
0.5
L
1
3
0
0.33
L
Danzaburou
KingOnline3069
Danzaburou
1
1
1
1.5
L
Baba Yaga
KrisLC10
Baba Yaga
0
1
0
0
W
0
0
1
0.5
W
Hercules
SamaelWhite
Hercules
1
0
2
2
L
0
4
0
0
W
0
2
2
0.5
W
Ao Kuang
gugend
Ao Kuang
5
0
1
5.5
W
Ah Puch
schillmann
Ah Puch
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,441
Damage
8,271
15,863
Taken
20,181
4,853
Mitigated
6,229
5,469
Healing
5,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Hurygato
Atlas
1,080
565
0
1,233
3,565
1,395
0
1,149
2,416
5,311
0
L
2,150
1,031
0
1,726
5,668
1,790
0
2,428
3,208
0
19,268
L
Danzaburou
KingOnline3069
Danzaburou
2,791
1,323
0
1,076
3,707
1,004
0
1,167
2,540
0
21,287
L
Baba Yaga
KrisLC10
Baba Yaga
1,857
144
0
749
2,929
844
318
359
2,570
23,091
0
W
1,056
0
0
1,226
2,995
786
0
1,451
1,324
0
15,377
W
Hercules
SamaelWhite
Hercules
1,931
385
0
2,022
4,552
1,725
0
483
4,069
0
9,837
L
393
44
0
970
4,312
1,196
0
2,670
1,312
16,462
0
W
2,641
880
0
604
3,139
947
0
597
2,542
14,525
2,965
W
Ao Kuang
gugend
Ao Kuang
2,444
780
0
837
3,436
905
408
184
3,250
18,348
0
W
Ah Puch
schillmann
Ah Puch
3,369
170
0
780
1,741
490
264
337
1,348
33,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,307
Gold Earned
22,034
204
Minions Killed
198
0
Camps Cleared
0
745,589
Distance Traveled
714,001
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,155
519
6
1
0
110,658
1
L
Arachne
4,352
544
43
5
0
175,647
2
L
Danzaburou
4,577
572
49
6
0
148,977
2
L
Baba Yaga
4,853
607
59
7
0
138,585
1
W
Loki
4,479
560
38
5
0
153,186
0
W
Hercules
4,635
579
16
2
0
173,611
1
L
Hel
4,097
512
41
5
0
140,134
0
W
Sol
3,985
498
38
5
0
115,793
1
W
Ao Kuang
5,206
651
42
5
0
158,959
3
W
Ah Puch
6,002
750
70
9
0
144,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role