Player Matchup

Atlas
Atlas
BLACKROTTX
Atlas
Level 128
God Stats
1W - 1L
1,595 SR
Queue Stats
28W - 18L
1,667 Elo+
Party 2
Danzaburou
Danzaburou
BjormMagnus
Danzaburou
Level 41
God Stats
9W - 11L
1,768 SR
Queue Stats
157W - 141L
1,507 Elo+
Party 3
King Arthur
King Arthur
HaaKotory
King Arthur
Level 122
God Stats
1W - 4L
1,600 SR
Queue Stats
92W - 95L
1,511 Elo+
Party 2
Hel
Hel
MyT_Lucif3r
Hel
Level 129
God Stats
0W - 1L
1,661 SR
Queue Stats
99W - 94L
1,492 Elo+
Party 3
Loki
Loki
darkay360
Loki
Level 127
God Stats
2W - 6L
1,476 SR
Queue Stats
137W - 128L
1,584 Elo+
Solo
Team Averages
Level 109
1,620 SR
1,552 Elo+

VS

Team Averages
Level 63
1,596 SR
1,579 Elo+
Anhur
Anhur
AiGreyGhost
Anhur
Level 39
God Stats
3W - 1L
1,852 SR
Queue Stats
99W - 80L
1,640 Elo+
Solo
Merlin
Merlin
EsTuFou
Merlin
Level 48
God Stats
10W - 8L
1,513 SR
Queue Stats
129W - 109L
1,562 Elo+
Party 1
Loki
Loki
Freddyfruitopia
Loki
Level 104
God Stats
4W - 5L
1,570 SR
Queue Stats
246W - 227L
1,604 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GrandSage
Kumbhakarna
Level 85
God Stats
13W - 15L
1,528 SR
Queue Stats
201W - 194L
1,600 Elo+
Party 1
Erlang Shen
Erlang Shen
Lininpinguin
Erlang Shen
Level 41
God Stats
15W - 9L
1,515 SR
Queue Stats
149W - 134L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
2 / 3 / 3
7,842
461
9,451
10,381
8,411
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
BjormMagnus
Danzaburou
12
2 / 5 / 3
7,831
461
6,514
12,797
3,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
HaaKotory
King Arthur
15
5 / 2 / 1
9,712
571
8,169
12,470
8,756
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 7 / 3
7,997
470
6,147
13,633
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
13
4 / 5 / 2
8,672
510
7,304
12,451
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 10
8,867
522
10,094
11,140
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
EsTuFou
Merlin
15
5 / 3 / 9
9,632
567
11,671
8,169
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
11 / 3 / 4
9,989
588
10,454
12,621
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
GrandSage
Kumbhakarna
13
2 / 1 / 9
8,736
514
5,802
17,800
15,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Lininpinguin
Erlang Shen
14
1 / 4 / 1
8,037
473
6,285
11,151
7,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
13
Kills
22
22
Deaths
13
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Atlas
2
3
3
1.17
L
Danzaburou
BjormMagnus
Danzaburou
2
5
3
0.7
W
Merlin
EsTuFou
Merlin
5
3
9
3.17
W
11
3
4
4.33
W
Kumbhakarna
GrandSage
Kumbhakarna
2
1
9
6.5
L
King Arthur
HaaKotory
King Arthur
5
2
1
2.75
W
Erlang Shen
Lininpinguin
Erlang Shen
1
4
1
0.38
L
0
7
3
0.21
L
Loki
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,585
Damage
44,306
61,732
Taken
60,881
28,562
Mitigated
34,243
20,848
Healing
15,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,094
4,831
0
5,165
11,140
3,395
1,375
3,137
7,979
0
54,319
L
Atlas
9,451
4,463
249
1,692
10,381
8,411
105
3,925
6,456
31,831
0
L
Danzaburou
BjormMagnus
Danzaburou
6,514
3,171
272
3,259
12,797
3,621
483
4,333
8,464
0
44,379
W
Merlin
EsTuFou
Merlin
11,671
397
89
910
8,169
3,195
581
2,415
5,516
61,508
0
W
10,454
2,334
0
665
12,621
4,339
0
3,197
9,246
0
57,108
W
Kumbhakarna
GrandSage
Kumbhakarna
5,802
877
337
5,066
17,800
15,542
127
6,605
11,025
18,966
0
L
King Arthur
HaaKotory
King Arthur
8,169
1,142
0
3,929
12,470
8,756
312
2,314
10,156
7,658
51,677
W
Erlang Shen
Lininpinguin
Erlang Shen
6,285
1,940
0
3,653
11,151
7,772
644
1,306
9,833
9,939
34,435
L
6,147
269
2,366
5,570
13,633
3,961
628
4,763
8,870
52,410
0
L
Loki
7,304
976
0
3,511
12,451
3,813
0
3,325
9,126
0
49,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,054
Gold Earned
45,261
427
Minions Killed
381
0
Camps Cleared
0
1,577,488
Distance Traveled
1,685,850
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,867
522
96
6
0
296,954
6
L
Atlas
7,842
461
25
1
0
326,170
1
L
Danzaburou
7,831
461
94
6
0
281,695
1
W
Merlin
9,632
567
101
6
0
326,893
5
W
Loki
9,989
588
81
5
0
387,573
3
W
Kumbhakarna
8,736
514
19
1
0
338,589
6
L
King Arthur
9,712
571
125
7
0
329,156
4
W
Erlang Shen
8,037
473
84
5
0
335,841
6
L
Hel
7,997
470
100
6
0
291,542
1
L
Loki
8,672
510
83
5
0
348,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role