Player Matchup

Achilles
Achilles
BeAllEvil
Achilles
Level 100
God Stats
1W - 0L
1,749 SR
Queue Stats
37W - 28L
1,545 Elo+
Solo
Bellona
Bellona
JEP420
Bellona
Level 68
God Stats
12W - 4L
1,764 SR
Queue Stats
276W - 263L
1,529 Elo+
Party 1
Charybdis
Charybdis
Peybach
Charybdis
Level 66
God Stats
7W - 13L
1,393 SR
Queue Stats
414W - 391L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
S33AgentVenom
Nu Wa
Level 104
God Stats
2W - 2L
1,756 SR
Queue Stats
292W - 289L
1,585 Elo+
Solo
Fenrir
Fenrir
SmilePoker80
Fenrir
Level 94
God Stats
12W - 11L
1,494 SR
Queue Stats
219W - 204L
1,487 Elo+
Solo
Team Averages
Level 86
1,631 SR
1,527 Elo+

VS

Team Averages
Level 111
1,770 SR
1,513 Elo+
Aphrodite
Aphrodite
JuanSebastian88
Aphrodite
Level 109
God Stats
0W - 1L
1,699 SR
Queue Stats
176W - 185L
1,544 Elo+
Party 2
Ratatoskr
Ratatoskr
WilliamRXN
Ratatoskr
Level 154
God Stats
6W - 1L
2,020 SR
Queue Stats
185W - 183L
1,554 Elo+
Party 2
Artemis
Artemis
Zexil
Artemis
Level 141
God Stats
6W - 6L
1,664 SR
Queue Stats
109W - 108L
1,520 Elo+
Solo
Cerberus
Cerberus
checos911
Cerberus
Level 94
God Stats
7W - 4L
1,719 SR
Queue Stats
185W - 166L
1,514 Elo+
Solo
Hou Yi
Hou Yi
scarycrazytroy12
Hou Yi
Level 59
God Stats
2W - 2L
1,749 SR
Queue Stats
277W - 293L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BeAllEvil
Achilles
14
5 / 3 / 13
10,104
594
12,949
17,956
25,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
JEP420
Bellona
13
0 / 7 / 3
8,498
500
6,535
12,794
12,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Peybach
Charybdis
17
4 / 1 / 10
10,595
623
12,193
12,858
4,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 4 / 8
10,563
621
12,602
6,892
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
16
12 / 4 / 3
11,061
651
9,311
12,879
5,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JuanSebastian88
Aphrodite
13
3 / 8 / 6
8,746
514
3,713
12,119
5,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
WilliamRXN
Ratatoskr
14
5 / 6 / 3
8,602
506
5,315
11,894
3,691
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
Zexil
Artemis
14
7 / 3 / 1
9,246
544
9,180
14,650
5,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
checos911
Cerberus
12
2 / 4 / 6
7,538
443
6,277
19,885
18,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 6 / 2
7,483
440
7,222
11,961
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
37
27
Kills
19
19
Deaths
27
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
BeAllEvil
Achilles
5
3
13
3.83
W
Bellona
JEP420
Bellona
0
7
3
0.21
L
Aphrodite
JuanSebastian88
Aphrodite
3
8
6
0.75
W
Charybdis
Peybach
Charybdis
4
1
10
9
W
6
4
8
2.5
W
Fenrir
12
4
3
3.38
L
Ratatoskr
WilliamRXN
Ratatoskr
5
6
3
1.08
L
Artemis
Zexil
Artemis
7
3
1
2.5
L
Cerberus
checos911
Cerberus
2
4
6
1.25
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,590
Damage
31,707
63,379
Taken
70,509
50,165
Mitigated
37,602
15,295
Healing
18,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BeAllEvil
Achilles
12,949
2,747
0
2,061
17,956
25,120
238
3,214
14,742
9,511
27,727
W
Bellona
JEP420
Bellona
6,535
1,351
0
776
12,794
12,231
1,011
360
12,434
0
42,046
L
Aphrodite
JuanSebastian88
Aphrodite
3,713
885
1,034
3,855
12,119
5,802
0
4,307
7,812
25,946
0
W
Charybdis
Peybach
Charybdis
12,193
6,757
0
7,500
12,858
4,417
2,962
2,823
10,035
0
82,314
W
12,602
3,687
0
768
6,892
2,896
1,066
1,240
5,652
66,336
4,427
W
Fenrir
9,311
1,087
0
4,190
12,879
5,501
1,599
2,417
10,462
0
57,275
L
Ratatoskr
WilliamRXN
Ratatoskr
5,315
1,194
0
2,659
11,894
3,691
0
1,992
9,902
0
41,179
L
Artemis
Zexil
Artemis
9,180
3,874
103
3,774
14,650
5,771
998
2,795
11,855
0
50,500
L
Cerberus
checos911
Cerberus
6,277
763
0
4,922
19,885
18,919
82
4,123
15,762
31,490
0
L
7,222
3,801
0
2,205
11,961
3,419
1,240
1,757
10,204
0
38,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,821
Gold Earned
41,615
434
Minions Killed
353
0
Camps Cleared
0
1,649,311
Distance Traveled
1,426,409
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,104
594
25
1
0
356,604
5
W
Bellona
8,498
500
70
4
0
314,448
2
L
Aphrodite
8,746
514
39
2
0
254,832
12
W
Charybdis
10,595
623
150
9
0
329,008
1
W
Nu Wa
10,563
621
114
7
0
302,903
1
W
Fenrir
11,061
651
75
4
0
346,348
2
L
Ratatoskr
8,602
506
78
5
0
326,520
1
L
Artemis
9,246
544
95
6
0
261,327
6
L
Cerberus
7,538
443
60
4
0
310,904
0
L
Hou Yi
7,483
440
81
5
0
272,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role